Terror Rifts
- Are active every day from 8 a.m. – 2 p.m. and 6 p.m. – 1 a.m. server time, at 30-minute intervals.
- Terror Rift Portal will appear in 3 random zones. (shown on World Map)
- Kill monsters inside to get Stygian Fragements
Inside you will fight monsters that will drop Stygian Fragments. After gathering 200 Fragments find a Stygian Spire. In the spire you will fight a wave of mobs followed by a boss. Defeat the boss to get a reward chest.
- You can do this as many times as you can in the 13 minutes.
- You can ear rewards up to 10 times a week from Terror Rifts, resetting each Monday at 3 a.m. server time.
- Drops can be Eternal Equipment or Terror Essence
- Once you acquire all weekly rewards, you can continue to run Terror Rifts but will only be able to earn drops from enemies.
Terror Essence
- Used to open Oblivion Pillars and Hellslayer Bounties.
- Comes from Styain Spire rewards and can be sold / bought on the Market Place.
Oblivion Pillars
- Inferno I or higher
- Found where Terror Rifts spawn in each zone and are accessible at any time.
- Uses one Terror Essence
- Chance to earn Eternal Equipment.
Hellslayer Bounties
- Inferno 1 and above.
- Uses 4 normal Bounties and one Terror Essence.
- Chance to earn Eternal Equipment.
Eternal Equipment
- Can only drop from Terror Rifts, Oblivion Pillars, and Hellslayer Bounties.
- Contains 3 Attributes and 4 Magic Affixes, two from the existing pool of Affixes and two from a new pool of Class-specific Affixes.
- Can be an item of any Primary Slot.
- Can contain Cursed or Ancestral Properties.
Eternal Affixes
Barbarian
- Whirlwind: Whirlwind range increased 8%.
- Undying Rage: Undying Rage reduces by negative effect duration by 20%.
- Sprint: Sprint now offers a 25% chance for immunity to knockback, cold, and deceleration.
- Wrath of the Berserker: Wrath of the Berserker has a 20% chance to trigger an explosion every 0.5 seconds, causing damage to all nearby enemies.
- Leap: Leap now reduces Damage 10% for 3 seconds after skill use.
- Hammer of the Ancients: Hammer of the Ancients increases Critical Hit damage against Stunned enemies by 40%.
- Furious Charge: Furious Charge cooldown reduced by 0.02 seconds for every meter moved, stacking up to 4 times.
- Cleave: Cooldown is reduced by 0.1 second whenever your Primary Attack hits an enemy, stacking up to 4 times.
Blood Knight
- Abomination: The duration of negative effects during the Abomination is reduced by 20%.
- Siphon Blood: Increases Movement Speed 8%.
- Sanguinate: Cooldown reduced by 0.02 seconds for every meter dashed, stacking up to 4 times.
- Umbral Lance: Cooldown for multi-target Skill Attacks reduced by 0.1 seconds whenever your Primary Attack hits an enemy.
- Swarm of Bats: Range increased by 8%.
- Whirling Strike: Range increased by 8%.
- Shroud of Night: Shroud of Night increases Attack Speed 8%.
- Skewer: Applies 8% Armor Penetration for 3 seconds.
Crusader
- Draw and Quarter: Draw and Quarter has a 10% chance of generating an explosion dealing damage for every 2 meters moved.
- Falling Sword: Falling Sword generates 1 additional sword which follows you and deals damage to enemies.
- Consecration: Reduces damage dealt by enemies by 5%.
- Holy Banner: Holy Banner increases Attack Speed by 5% for you and nearby allies.
- Condemn: Condemn deals 25% more Critical Hit Damage to enemies with less than 30% Life.
- Shield Charge: Shield Charge reduces its cooldown by 0.04 seconds for every meter moved.
- Spinning Shield: Spinning Shield cooldown reduced by 0.1 seconds when your Primary Attack hits an enemy.
- Conjuration of Light: During Conjuration of Light, your Movement Speed is increased by 8%.
Demon Hunter
- Daring Swing: Cooldown is reduced by 0.02 seconds for every meter moved, stacking up to 4 times.
- Knockback Shot: Knock Back Shot deals an additional 3% damage for each meter of distance from the enemy, up to a maximum of 6 meters.
- Multishot: Cooldown reduced by 0.1 second whenever your Primary Attack hits an enemy.
- Impale: Impale now has 1 more blade.
- Strafe: Strafe now has a 15% chance to fire an additional bolt causing damage to struck enemies.
- Rain of Vengeance: Range increased by 8%.
- Sentry: Has a 15% chance to fire an additional bolt dealing damage to struck enemies.
- Spinning Chakram: While the skill is active, 1 Spinning Chakram will spin around you, dealing damage to nearby enemies.
Monk
- Wave of Light: Wave of Light increases Critical Hit Damage by 25% when you are less than 3 meters from the target.
- Mystic Allies: When Mystic Allies ends, there is a 15% chance of it respawning immediately.
- Seven-Sided Strike: Seven-Sided Strike has a 15% chance of triggering a combo, stacking up to 4 times.
- Mystic Strike: Mystic Strike cooldown reduced by 0.04 seconds for every meter moved, stacking up to 4 times.
- Shield of Zen: Increased by 10%.
- Flying Kick: Cooldown reduced by 0.1 second when your Primary Attack hits an enemy.
- Inner Sanctuary: Inner Sanctuary increases Evasion Rating by 7% within the skill area.
- Exploding Palm: Exploding Palm damage dealt to enemies with the Bleed status has a 5% chance to cause an explosion without removing the status.
Necromancer
- Skeletal Mage: Now uses a Dark Curse shield to absorb damage, stacks up to 4 times.
- Command Golem: Increases in size by 10%, extending the range of its Primary and Skill Attacks by 10%.
- Command Skeletons: Now has a 10% chance to spawn an extra, adjusting their cap accordingly.
Developer’s Note: When stacked once and twice, the upper limit is changed from 4 to 5; when stacked 3 times and 4 times, the upper limit is changed to 6; the upper limit of the dead captain is changed to 2; the upper limit of the dead mage remains unchanged.
- Corpse Lance: Corpse Lance increases your Movement Speed by 10% for 3 seconds.
- Bone Wall: Range increased by 8%.
- Wraith Form: Wraith Form cooldown reduced by 0.02 seconds for every meter moved.
- Bone Spirits: Range increased by 8%.
- Bone Spikes: Bone Spikes apply a 15% Slow effect for 6 seconds.
Wizard
- Ice Armor: Ice Armor increases Movement Speed by 8%, stacking up to 4 times.
- Teleport: Teleportation reduces its cooldown by 0.02 seconds for every meter moved, stacking up to 4 times.
- Arcane Torrent: While active, 1 Arcane projectile will orbit around you, dealing damage to enemies.
- Arcane Wind: Range increased by 8%.
- Disintegrate: Ray increased by 1.
- Meteor: Meteor increases damage to enemies by 8% for 3 seconds, stacking up to 4 times.
- Ice Crystal: Now refracts 1 more ray.
- Lightning Nova: Lightning Nova increases Attack Speed by 8% for 3 seconds.