Terror Rifts

Terror Rifts

  • Are active every day from 8 a.m. – 2 p.m. and 6 p.m. – 1 a.m. server time, at 30-minute intervals.
  • Terror Rift Portal will appear in 3 random zones. (shown on World Map)
  • Kill monsters inside to get Stygian Fragements

Inside you will fight monsters that will drop Stygian Fragments. After gathering 200 Fragments find a Stygian Spire. In the spire you will fight a wave of mobs followed by a boss. Defeat the boss to get a reward chest.

  • You can do this as many times as you can in the 13 minutes.
  • You can ear rewards up to 10 times a week from Terror Rifts, resetting each Monday at 3 a.m. server time.
  • Drops can be Eternal Equipment or Terror Essence
  • Once you acquire all weekly rewards, you can continue to run Terror Rifts but will only be able to earn drops from enemies.

Terror Essence

  • Used to open Oblivion Pillars and Hellslayer Bounties.
  • Comes from Styain Spire rewards and can be sold / bought on the Market Place.

Oblivion Pillars

  • Inferno I or higher
  • Found where Terror Rifts spawn in each zone and are accessible at any time.
  • Uses one Terror Essence
  • Chance to earn Eternal Equipment.

Hellslayer Bounties

  • Inferno 1 and above.
  • Uses 4 normal Bounties and one Terror Essence.
  • Chance to earn Eternal Equipment.

Eternal Equipment

  • Can only drop from Terror Rifts, Oblivion Pillars, and Hellslayer Bounties.
  • Contains 3 Attributes and 4 Magic Affixes, two from the existing pool of Affixes and two from a new pool of Class-specific Affixes.
  • Can be an item of any Primary Slot.
  • Can contain Cursed or Ancestral Properties.

Eternal Affixes

Barbarian

  • Whirlwind: Whirlwind range increased 8%.
  • Undying Rage: Undying Rage reduces by negative effect duration by 20%.
  • Sprint: Sprint now offers a 25% chance for immunity to knockback, cold, and deceleration.
  • Wrath of the Berserker: Wrath of the Berserker has a 20% chance to trigger an explosion every 0.5 seconds, causing damage to all nearby enemies.
  • Leap: Leap now reduces Damage 10% for 3 seconds after skill use.
  • Hammer of the Ancients: Hammer of the Ancients increases Critical Hit damage against Stunned enemies by 40%.
  • Furious Charge: Furious Charge cooldown reduced by 0.02 seconds for every meter moved, stacking up to 4 times.
  • Cleave: Cooldown is reduced by 0.1 second whenever your Primary Attack hits an enemy, stacking up to 4 times.

Blood Knight

  • Abomination: The duration of negative effects during the Abomination is reduced by 20%.
  • Siphon Blood: Increases Movement Speed 8%.
  • Sanguinate: Cooldown reduced by 0.02 seconds for every meter dashed, stacking up to 4 times.
  • Umbral Lance: Cooldown for multi-target Skill Attacks reduced by 0.1 seconds whenever your Primary Attack hits an enemy.
  • Swarm of Bats: Range increased by 8%.
  • Whirling Strike: Range increased by 8%.
  • Shroud of Night: Shroud of Night increases Attack Speed 8%.
  • Skewer: Applies 8% Armor Penetration for 3 seconds.

Crusader

  • Draw and Quarter: Draw and Quarter has a 10% chance of generating an explosion dealing damage for every 2 meters moved.
  • Falling Sword: Falling Sword generates 1 additional sword which follows you and deals damage to enemies.
  • Consecration: Reduces damage dealt by enemies by 5%.
  • Holy Banner: Holy Banner increases Attack Speed by 5% for you and nearby allies.
  • Condemn: Condemn deals 25% more Critical Hit Damage to enemies with less than 30% Life.
  • Shield Charge: Shield Charge reduces its cooldown by 0.04 seconds for every meter moved.
  • Spinning Shield: Spinning Shield cooldown reduced by 0.1 seconds when your Primary Attack hits an enemy.
  • Conjuration of Light: During Conjuration of Light, your Movement Speed is increased by 8%.

Demon Hunter

  • Daring Swing: Cooldown is reduced by 0.02 seconds for every meter moved, stacking up to 4 times.
  • Knockback Shot: Knock Back Shot deals an additional 3% damage for each meter of distance from the enemy, up to a maximum of 6 meters.
  • Multishot: Cooldown reduced by 0.1 second whenever your Primary Attack hits an enemy.
  • Impale: Impale now has 1 more blade.
  • Strafe: Strafe now has a 15% chance to fire an additional bolt causing damage to struck enemies.
  • Rain of Vengeance: Range increased by 8%.
  • Sentry: Has a 15% chance to fire an additional bolt dealing damage to struck enemies.
  • Spinning Chakram: While the skill is active, 1 Spinning Chakram will spin around you, dealing damage to nearby enemies.

Monk

  • Wave of Light: Wave of Light increases Critical Hit Damage by 25% when you are less than 3 meters from the target.
  • Mystic Allies: When Mystic Allies ends, there is a 15% chance of it respawning immediately.
  • Seven-Sided Strike: Seven-Sided Strike has a 15% chance of triggering a combo, stacking up to 4 times.
  • Mystic Strike: Mystic Strike cooldown reduced by 0.04 seconds for every meter moved, stacking up to 4 times.
  • Shield of Zen: Increased by 10%.
  • Flying Kick: Cooldown reduced by 0.1 second when your Primary Attack hits an enemy.
  • Inner Sanctuary: Inner Sanctuary increases Evasion Rating by 7% within the skill area.
  • Exploding Palm: Exploding Palm damage dealt to enemies with the Bleed status has a 5% chance to cause an explosion without removing the status.

Necromancer

  • Skeletal Mage: Now uses a Dark Curse shield to absorb damage, stacks up to 4 times.
  • Command Golem: Increases in size by 10%, extending the range of its Primary and Skill Attacks by 10%.
  • Command Skeletons: Now has a 10% chance to spawn an extra, adjusting their cap accordingly.

Developer’s Note: When stacked once and twice, the upper limit is changed from 4 to 5; when stacked 3 times and 4 times, the upper limit is changed to 6; the upper limit of the dead captain is changed to 2; the upper limit of the dead mage remains unchanged.

  • Corpse Lance: Corpse Lance increases your Movement Speed by 10% for 3 seconds.
  • Bone Wall: Range increased by 8%.
  • Wraith Form: Wraith Form cooldown reduced by 0.02 seconds for every meter moved.
  • Bone Spirits: Range increased by 8%.
  • Bone Spikes: Bone Spikes apply a 15% Slow effect for 6 seconds.

Wizard

  • Ice Armor: Ice Armor increases Movement Speed by 8%, stacking up to 4 times.
  • Teleport: Teleportation reduces its cooldown by 0.02 seconds for every meter moved, stacking up to 4 times.
  • Arcane Torrent: While active, 1 Arcane projectile will orbit around you, dealing damage to enemies.
  • Arcane Wind: Range increased by 8%.
  • Disintegrate: Ray increased by 1.
  • Meteor: Meteor increases damage to enemies by 8% for 3 seconds, stacking up to 4 times.
  • Ice Crystal: Now refracts 1 more ray.
  • Lightning Nova: Lightning Nova increases Attack Speed by 8% for 3 seconds.

Leave a Reply

Your email address will not be published. Required fields are marked *