Tempests utilize Edges, wind and water blades of immense power that harness the elements of air and water. Tempests conjure Zephyrs, temporary shades that mirror your movements to distract and taunt enemies, leaving their foes open for the kill.

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Offensive StanceDefensive Stance
Frenzy
Upon activation, Primary Attck Speed is increased by 20% for 3 seconds. After the initail duration ends, the increas is reduced to 10%
Fortified
Upon activation, gain a shield that absorbs damage equal to 30% of yuor maxium Life for 3 seconds. Incoming damahe is now reduced by 10%

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Skills

Below you will find a list of skills that are available.
Clicking the + will show Legendary Items that augment the effect of the skill.

Passive Skill

Legendary Essence

  • Maarozhi Spine (Off Hand): Zephyr damage increased.
  • Sip of the Breath (Off Hand): Mist-Touched Orbs also increase your Attack and Movement Speed.
  • Truth as Treasure (Pants): Mist-Touched’s cooldown is reduced for every Skill you cast.
  • Windswept Promise (Pants): Zephyrs now also increase your Attack Speed for each you control.
  • Storms Without Number (Shoulders): Stormfury now empowers only you, causing every 3 Primary Attacks to release a violent storm around your target, damaging and pulling in nearby enemies.
  • Higher Coin (Shoulders): Zephyrs now have a shorter duration, but when they dissipate, they charge into enemies and explode, dealing damage to all nearby enemies.

Primary Skills

Legendary Essence

  • Fiendfell (Main Hand): Wind Edge becomes empowered periodically, causing your next attack to unleash a piercing wind that slices through enemies, dealing damage and shattering their armor, causing them to take increased damage.
  • No Second Chances (Off Hand): Wind Edge becomes empowered when you use a Skill, causing several Primary Attacks to deal additional damage to nearby enemies.

Legendary Essence

  • Paean of Pools (Main Hand): Wave Edge also conjures a Zephyr for after striking the same enemy multiple times.

Secondary Skills

Legendary Essence

  • Footprints in the Abyss (Pants): Breaker now conjures 2 Zephyrs to ride the wave, damaging enemies in their path.
  • Flaring Lighthouse (Pants): Breaker now causes you to Dash forward, damaging enemies and conjuring a Zephyr in your wake. Additionally, you gain an absorb shield.
  • Prolix Pair (Pants): Breaker now conjures 2 Zephyrs that crash together on waves, damaging and knocking back enemies in their path.
  • Twin Break (Pants): Breaker now conjures Zephyrs that crash together on waves, damaging and knocking back enemies in their path.
  • Waverider (Pants): Breaker now causes you to Dash forward, damaging and knocking back enemies in your path while also conjuring a Zephyr at your destination.
  • Bounteous Sigil (Shoulders): Breaker cooldown is reduced.
  • Barnacle Plaque (Shoulders): Breaker maximum charges are increased by 1.
  • Depthsdrawn: Breaker also increases your damage done.

Legendary Essence

  • Shriekworth (Main Hand): Crosswinds Critical Hits cause 4 blades of wind to shatter off the target, dealing additional damage to nearby enemies.
  • Hurricane Hitch (Off Hand): Crosswinds now empowers your edges with wind, causing you and your Zephyrs’ Primary Attacks to unleash wind blades, damaging enemies.
  • Cyclone’s Call (Off Hand): Crosswinds is now Channeled and can be cast while moving, causing you and your Zephyrs to spin, launching wind blades that damage nearby enemies.

Legendary Essence

  • Charging Current (Chest): Vortex now conjures a waterspout at a target location, continually damaging enemies while pulling them towards the center. Enemies successfully pulled to the center are knocked up into the air.
  • Overflow (Chest): Vortex now causes geysers to erupt from the ground underneath random enemies every second, damaging and knocking them into the air.
  • Glory to Ksathra (Off Hand): Vortex also increases your Primary Attack Speed after hitting an enemy.
  • Echoing Sky: Crosswinds now causes you and your Zephyrs to launch wind blades, damaging and Slowing enemies.
  • The Shoal (Shoulders): Vortex also shatters enemy armor, increasing the damage they take.

Legendary Essence

  • Look Leeward (Helm): Squall now marks enemies briefly before it ruptures and slices through them, dealing damage equal to a portion of the damage you dealt to them while marked.
  • A Thousand Dooms (Main Hand): Squall now causes you and your Zephyrs to swiftly slash forward and damaging enemies and shattering their armor increasing all damage they take.
  • Harmonious Castill (Main Hand): Squall now makes you untargetable and causes you and your Zephyrs to Dash forward, damaging enemies in your paths.
  • Spiral Guidance (Main Hand): Squall is now Channeled, causing you and your Zephyrs to periodically unleash wind slashes, dealing damage to enemies in their path.

Legendary Essence

  • Flitter Away (Chest): Blade Dance also increases your Primary Attack Speed.
  • Unmoored Eyes (Helm): Blade Dance now throws your edges, impaling them into the first enemy they strike, damaging and stunning them. Your edges remain embedded in the target for a short while allowing you to activate the skill again to Dash behind the target, damaging all enemies along your path.
  • Samilian Windbrush (Off Hand): Blade Dance maximum charges increased by 1.

Legendary Essence

  • Blessed Ashet (Chest): Cascade also increases your Movement Speed when it strikes an enemy.
  • Deserter’s Pride (Chest): Cascade also increases Primary Attack Speed.
  • Fade to Bronze (Chest): Cascade also causes enemies hit to become vulnerable, taking increased Critical Hit Damage.
  • Reverent Sage (Chest): Cascade cooldown is reduced.
  • Sacred Gasp (Helm): Cascade now conjures converging currents around you, damaging and knocking up nearby enemies. The damage and radius of the currents is increased for every Zephyr you control.
  • Anopsia Rising (Helm): Cascade now conjures 1 Zephyr to slam the ground at a targeted location, pulling waves into them that damage and pull in nearby enemies.
  • Dream and Drown (Helm): Cascade now empowers you and your Zephyrs’ attacks to release waves at enemies you hit, dealing damage to them and nearby enemies.
  • Vastwash (Helm): Cascade now floods the ground, damaging enemies while empowering you and allies within, causing your Skills to unleash waves that crash through enemies and damage them.
  • Sumptuous Swell Helm): Cascade now periodically unleashes bursts of water from you and your Zephyrs, damaging nearby enemies.
  • Strident Bident (Helm): Cascade now causes you and your Zephyrs to release a crushing wave, damaging and stunning enemies while also causing them to take additional damage from your next attack. Damage dealt to stunned enemies removes the effect.

Legendary Essence

  • Zephyrguard (Chest): Flowing Strike now conjures a Zephyr that slashes and Stuns enemies at a targeted location, before you Dash forward in a flourish of edge strikes.
  • Seafarer’s Trows (Pants): Flowing Strike also grants you increased damage for a short time.
  • United Defiance (Shoulders): Flowing Strike conjures 1 additional Zephyr.
  • Safe Borders (Shoulders): Flowing Strike can now be used while suffering from total loss of control and knockback effects, making you immune to their effects briefly.

Legendary Essence

  • Isolation’s Grace (Pants): Tidal Rush now commands a Zephyr you control to sacrifice itself for an ally to grant them a shield that absorbs damage and blocks projectiles.
  • Pure of Will (Pants): Tidal Rush now commands your Zephyrs to charge a target location, damaging and stunning enemies in their path.

Legendary Essence

  • Mistwhisper (Off Hand): Zephyr Surge now causes you to become untargetable and Dash at an enemy, unleashing a series of rapid strikes against them, with each Zephyr consumed granting additional strikes.
  • Dine on Fishtails (Off Hand): Zephyr Surge can now be charged to increase its damage, allowing you to unleash a powerful slash of air, with each Zephyr consumed also increasing the Critical Hit Chance of the attack.
  • Atonement Brand (Pants): Zephyr Surge deals increased damage each time it strikes the same target.

Legendary Essence

  • Dawning Smile (Helm): Wind Walk cooldown is reduced.
  • Grassblade Edge (Mainhand): Wind Walk duration is increased.
  • Mehrwen’s Humility (Mainhand): Wind Walk also removes all non-loss of control harmful effects.
  • Weightless Existence (Shoulders): Wind Walk now increases your Evasion Rating and reduces all Skill cooldowns.
  • Gustgift (Shoulders): Wind Walk now conjures a dust storm, allowing you and your allies to evade Primary Attacks while you remain in the storm.

Legendary Essence

  • Merchant’s Scale (Chest): Rolling Surf also conjures 1 Zephyr.
  • Unyielding Vision (Helm): Rolling Surf Critical Hits cause an explosion of water, dealing damage to nearby enemies.
  • Chsaad Dhuth (Main Hand): Rolling Surf now empowers your edges, causing you and your Zephyrs’ Primary Attacks to become sweeping sword slashes.
  • Flooded Stream (Main Hand): Rolling Surf now empowers your edges, causing you and your Zephyrs’ Primary Attacks to become swirling whip strikes.

Legendary Essence

  • Tidewall’s Strength (Chest): Riptide now calls a wave that crashes into you, pulling, damaging and stunning enemies.

Legendary Essence

  • Storms Without Number (Shoulders): Stormfury now empowers only you, causing every 3 Primary Attacks to release a violent storm around your target, damaging and pulling in nearby enemies.