A martial innovation from the times of yore has once resurfaced in Sanctuary. It is time you worked new Stances into your nightmare-slaying routine. To utilize Stances, you must be in the Inferno Difficulty. Once you’re playing on this difficulty, you’ll see a second set of weapon slots unlocked; equip items to these slots for Stances to automatically enable itself. The additional slots can have gems socketed into them to further enhance your character’s power.

Now that you’ve got the right equipment, it’s time to teach you how to use your Stances. All Classes have both an Offensive and Defensive Stance. They each provide unique passive bonuses that further the proficiencies of your Class and can be shifted between every 30 seconds while in combat. Upon switching Stances, the passive bonus will be thrice as strong for the first 3 seconds, allowing you to immediately reap the benefits of your Offensive of Defensive stance.

Listed below are the Offensive and Defensive Stances and their passive bonuses for each Class.

ClassOffensive StanceDefensive Stance
BarbarianFrenzy
Upon activation, Primary Attck Speed is increased by 20% for 3 seconds. After the initail duration ends, the increase is reduced to 10%
Fortified
Upon activation, gain a shield that absorbs damage equal to 30% of yuor maxium Life for 3 seconds. Incoming damahe is now reduced by 10%.
Blood KnightFocus
Upon activation, Critical Hit Chance for Skills is increased by 20% for 2 seconds. After the initail duration ends, the increase is reduced to 10%
Fortified
Upon activation, gain a shield that absorbs damage equal to 30% of yuor maxium Life for 3 seconds. Incoming damahe is now reduced by 10%.
CrusaderFocus
Upon activation, Critical Hit Chance for Skills is increased by 20% for 2 seconds. After the initail duration ends, the increase is reduced to 10%
Fortified
Upon activation, gain a shield that absorbs damage equal to 30% of yuor maxium Life for 3 seconds. Incoming damahe is now reduced by 10%.
Demon HunderPrecision
Upon activation, Critical Hit Chance for Primary Attacks is increased by 20% for 2 seconds. After the initail duration ends, the increase is reduced to 10%
Agility
Upon activation, quickly move forward 5 yeads. Movement Speed is now increased by 10%.
MonkPrecision
Upon activation, Critical Hit Chance for Primary Attacks is increased by 20% for 2 seconds. After the initail duration ends, the increase is reduced to 10%
Restoration
Upon activation, immediately restore 15% of maximum Life. Your healing and shield effefcts are now increased by 20%
NecromancerCommand
Upon activation, you and your Summons’ Attack speeds are increased by 20% for 3 seconds. After the initail duration ends, the increase is reduced to 10%
Agility
Upon activation, quickly move forward 5 yeads. Movement Speed is now increased by 10%.
WizardFocus
Upon activation, Critical Hit Chance for Skills is increased by 20% for 2 seconds. After the initail duration ends, the increase is reduced to 10%
Restraint
Upon activation, all nearby enemies are Stunned for 3 seconds. Your Primary Attacks now reduce the Movement Speed of enemies they hit by 40% (Player Movement Speed is reduced by 20%)

There are a few additional things to note about Stances:

  • While 4 weapons are equipped, all Legendary Gems, Legendary Item Affixes, and Attributes will be active.
  • Offensive bonuses of equipped weapons are reduced to 60% power while in the Defensive Stance.
  • You may only equip one Legendary Item that affects each Skill while Stances are active.

Stances inject another layer of variety into the moment-to-moment combat of Diablo Immortal. We are excited to expand the ways in which players can react to whatever Hell throws their way and seeing our community take their builds to new heights.