The Paragon system opens up the the player after reaching 60. Here they can use points to unlock bonus attributes and skills within each specialization.
- Persistent Attributes (represented by a circle, Life, Damage, Armor, etc) are always applied to you character one learned.
- Specialization Skills (represented by a square) are only applied when the Paragon Tree they are with is active.
- Only one Tree can be active at a time.
- Players can freely reset theire Paragon points and rework then. You can also save differnt paragon settings in the Armory.
Vanquisher
Unlocked at Paragon level 1. Grants defensive boosts while increasing your damage.
- Potency (0/10): Potency +4
- Exorcism (0/1): 5% increased damage inflicted to monsters.
- Deeper Pockets (0/5): Inventory Rows +1. Gem Bag Rows +1
- Heart of Wrath (0/1): Wrath and Zeal can now stack up to 15 times.
- Damage (0/5): Damage +16
- Zeal (0/1): For each monster you defeat, your attack speed increases by 0.5% for 6 sec, stacking up to 10 times.
- Life (0/25): Life +160
- Judgment (0/1): After defeating 5 monsters, your next attack is a guaranteed critical hit.
- Damage (0/25): Damage +16
- Wrath (0/1): For each monster you defeat, your damage done increases by 0.5% for 6 sec, stacking up to 10 times.
- Armor Penetration (0/25): Armor Penetration +4
Survivor
Unlocked at Paragon level 1. Defensive tree helps with raids, dungeons and world bosses.
- Life (0/5): Life +160
- Unyielding (0/1): For every 10% missing Life, you take 1.2% less damage.
- Armor (0/20): Armor +4
- Stalwart (0/1): Whenever you drop below 30% Life, you gain 35% increased block chance for 6 sec. May only trigger once every 60 sec.
- Armor (0/10): Armor +4
- Escape Artist (0/1): Whenever you drop below 30% Life, you gain 35% increased movement speed and can move unhindered through monsters for 6 sec. Cannot trigger more often than once every 60 sec.
- Life (0/15): Life +160
- Precognition (0/1): Reduces the cooldowns of Stalwart and Escape Artist from 60 sec to 45 sec.
- Resistance (0/20): Resistance +4
- Indestructible (0/1): Fatal attacks from monsters instead reduce you to 1 Life and make you immune to all damage from monsters for 3 sec. Cannot occur more often than once every 120 sec.
- Damage (0/25): Damage +16.
Treasure Hunter
Unlocked at Paragon level 1. Focuses on farming for items and materials.
- Armor (5/5): Armor +300
- Swift Learner (0/1): 50% more experience gained from defeating Elite monsters.
- Damage (0/15): Damage +16
- Resistance (0/15): Resistance +10
- Treasure Find (0/1): 50% increased equipment drop rate from Elite monsters in outdoor areas.
- Gold Find (0/1): 50% extra gold from monsters in outdoor areas.
- Armor Penetration (0/15): Armor Penetration +4
- Greed (0/1): Increases the bonuses granted by Treasure Find and Lucky from 50% to 75%.
- Potency (0/20): Potency +4
- Lucky (0/1): 50% increased globe drop rate from monsters in outdoor areas.
- Life (0/25): Life +160
Gladiator
Unlocked at Paragon level 100. PVP focused tree gives you a cheat death.
- Life (0/10): Life 160+
- Quick Witted (0/1): Reduces the duration of loss of control effects against you by 10%.
- Cheat Death (0/1): Fatal attacks from players instead reduce you to 1 Life and make you immune to Stuns for 3 seconds. After 3 seconds, you recover to 60% Life. Cannot occur more often than once every 120 seconds.
- Armor Penetration (0/5): Armor Penetration +4.
- Uncontrollable (0/1): When struck by an effect which causes loss of control of your character, you are Immune. Cannot occur more often than once every 30 seconds.
- Resistance (0/10): Resistance +4.
- Life (0/10): Life +160.
- Damage (0/25): Damage +16
- Potency (0/15): Potency +4.
- Trapper (0/1): Whenever you drop below 30% Life, you will lay a Trap beneath your feet every 5 yards you travel over the next 6 seconds. Cannot occur more often than once every 240 seconds.
- Armor (0/20): Armor +4.
- Rapid Recovery (0/1): Reduces the cooldowns of Trapper and Uncontrollable by 10 seconds.
Soldier
Unlocked at Paragon level 100. Team-based tree, okay for raids.
- Hold Formation (0/1): Each party member within 15 yards reduces the damage you take by 2.5%.
- Life (0/15): Life +4
- First Aid (0/1): When you drop below 15% Life while party members are within 5 yards, you will gain First Aid, recovering 15% of your maximum Life per sec for 3 sec. Cannot occur more often than once every 300 sec.
- Armor (0/20): Armor +4
- Resistance (0/15): Resistance +4
- Combat Veteran (0/1): Battle Morale can now stack up to 8 times, and the cooldown of First Aid is reduced to 180 sec.
- Potency (0/10): Potency +4
- Damage (0/15): Damage +16
- Battle Morale (0/1): Each enemy player killed within 15 yards by one of your party members increases your damage by 3% for 10 sec, stacking up to 4 times.
- Armor Penetration (0/20): Armor Penetration +4.
- Battle Morale (0/1): Each enemy player killed within 15 yards by one of your party members increases your damage by 3% for 10 sec, stacking up to 4 times.
- Sacrifice (0/1): Your death grants 15% additional damage reduction to all party members within 15 yards for 6 sec. Cannot occur more often than once every 60 sec.
Mastermind
Unlocked at Paragon level 150, Team-based tree thats better then soldier.
- Potency: Potency +4 (0/5)
- Coordinated Assault: All party members within 5 yards of you gain 3% increased damage while your party has members from 4 different classes. This effect is not cumulative from multiple sources.
- Willpower: Willpower +4 (0/10)
- Covert Operations: Increases your Critical Hit Chance by 2.5% for each different class present in your party.
- Life: Life +160 (0/20)
- Superior Coordination: Radius of Coordinated Assault and Mutual Defense increased to 10 yards.
- Armor Penetration: Armor Penetration +4 (0/15)
- Mutual Defense: All party members within 5 yards of you gain 3% additional damage reduction while your party has members from 4 different classes. This effect is not cumulative from multiple sources.
- Damage: Damage +16 (0/20)
- Find Weakness: While your party has members from 4 different classes, your attacks have a 5% chance to make Bosses vulnerable for 3 seconds. Damage taken by vulnerable targets is increased by 20%.
- Armor: Armor +4 (0/25)
Massacre
Unlocked at Paragon level 150, Focuses on increasing your efficiency as you rack up kills and raise your streak counter.
- Armor (0/10): Armor +4
- Damage (0/25): Damage +20
- Combat Trance: Increases the maximum bonus of Boundless Strides to 30% and Tenacity to 10%
- Aggression: During a Kill Streak, every 10 kills grants you 3% incresed Primary Attack Speed up to a maximum of 15%
- Boundless Strides: During a Kill Streak, every 10 kills grants you 3% increased Movement Speed up to a maximum of 15%
- Potency (0/15): Potency +4
- Tenacity: During a Kill Streak, every 10 kills grands you 1% damage reduction up to a maximum of 5%
- Armor Penetration (0/25): Armor Penetration +4
- Delaying the Inevitable: Your Kill Streak timer now expires 10% slower and picking up items will refresh the Kill Streak duration
- Life (0/20): Life +200
Brawler
Unlocked at Paragon level 150. Focuses on bolstering your defenses against Elite enemies. While in a party, this benefit will be shared with others.
- Armor (0/15): Armor +4
- Stand Firm: Reduces the duration of loss of control by 20% from effects applied to you by Elite monsters.
- Life (0/25): Life +200
- Armor Penetration (0/5): Armor Penetration +4
- Close Quarters: Primary Attacks that damage Elite monsters within 2 yeards grant you stacks of Close Quarters, reducing your damage taken from ELite monsters by 1%. Close Quarters stacks up to 10 times and is removed if no Elite monsters remain within 2 yards. Close Quarters does not stack from multiple sources.
- Damage (0/20): Damage 20
- Rapid Remedy: While Close Quarters is active, dealing damage has a 10% chance to reset the cooldown of Healing Potions.
- Potency (0/20): Potency +4
- Extended Reach: Close Quartes radius increased from 2 yards to 3 yards.
- Resistance (0/10): Resistance +4
- Bolster Ranks: All party members within 20 yards benefit from your Close Quartes, reducing damage taken from Elite monsters.
Duelist
Unlocked at Paragon level 150. Focuses on utilizing Skills to stack damage bonuses.
- Potency (0/10): Potency +4
- Bloodthirst: Using a skill while in combat increases the damage you deal to monsteres by 1% for 10 seconds. Bloodthrist stacks up to 5 times, but all stacks are removed when you take damage.
- Deadly Intent: Damage increased by 2%
- Damage (0/25): Damage +20
- Fury: Using a skill while in combat increases your Critical Hit Chance by 1% for 10 seconds. Fury stacks up to 5 times, but all stacks are removed when you take damage.
- Resistance (0/25): Resistance +4
- Armor Penetration (0/10): Armor Penetration +4
- Superiority: Bloodthrist and Fury now stack up to 10 times.
- Armor (0/5): Armor +4
- Life (0/20): Life +200
- Staic Discharge: When Bloodthrist and Fury are removed from taking damage, you discharge lighting damage up to 5 targets within 5 yards. Cannot occur more often than once every 30 seconds.
Apothecary
Unlock Inferno Difficulty. Boost your Life recovery while fighting alongside allies.
- Damage (0/15): Damage +20
- Regeneration: Whenever you drop below 30% Life, you will regenerate 7.5% of your maximum Life per second for every nearby party member for 6 seconds. Cannot occur more often than once every 120 seconds.
- Recuperate: Increases the healing you receive from Health Globes by 10% for each party member within 12 yards of you.
- Potency (0/25): Potency +4
- Battletfield Efficienty: Increases the recharge rate of your Healing Potions by 7.5% for each party member within 12 yeards of you.
- Resistance (0/25): Resistance +4
- Resilient: The bonuses of Regeneration and Battlefield Efficiency are now increased from 7.5% to 10%
- Armor(0/20): Armor +4
- Always be Prepared: You and each party member within 12 yards of you will have your healing Potions recharged to maximnu capacity whenever you or a party member damages an uninjuered Boss. Cannot occur more often than once every 120 seconds.
Weaver
Unlock Inferno II Difficulty. Skillfully intertwine your attacks together to create the ultimate offensive.
- Life (0/5): Life +200
- Unseen Dynamism: You now gain a tack of Unseen Dynamism as you hit enemies with either p Primary Attack of SKill and the attacks must alternate betweeen a Primary Attack or Skill to build stacks. Unseen Dynamism increases your damage by 1% for every stack, up to a maximum of 10 stacks, for 3 seconds.
- Armor (0/10): Armor +4
- Spell Surge: Gaining 3 stacks of Unseen Dynamism within 3 seconds empowers your next 3 Primary Attacks, causing them to unleash chain lightning that arcs through nearby enemies and deals 39% base damage. Cannot occur more often than once every 30 seconds.
- Damage (0/15): Damage +20
- Gifted: Unseen Dynamism can now stack up to 15 times.
- Resistance (0/10): Resistance +4
- Impulsive: Unseen Dynamism no longer loses all stacks when it expires, but instead will lose 4 stacks every 3 seconds.
- Potency (0/25): Potency +4
- Uncanny: While you have 10 or more stacks of Unseen Dynamism, you will gain Uncanny, which increases your Critical Hit Chance by 10%
- Armor Penetration (0/30) Armor Penetration +4
Executioner
Unlock Inferno II Difficulty. Take down weakened enemies with devastating blows.
- Damage (0/10): Damage +20
- Chase Down: Increases your Movement Speed by 30% for 6 seconds when an enemy player’s Life falls below 30% within 12 yards of you. Cannot occur more often than once every 30 seconds.
- Life (0/10): Life +200
- Debiliate: Dealing damage to an enemy player below 30% Life will disable them and Slow them by 35% for 4 seconds. Cannot occur more often than once every 30 seconds.
- Resistance (0/25): Resistance +4
- Bravery: The duration of Chase Down is increased to 9 seconds and the duration of Debilitate is increased to 6 seconds.
- Potency (0/10): Potency +4
- Insanity: When you defect an enemy player, the cooldowns of Chase down, Debilate and Finishing Touch are reduced by 8 seconds.
- Armor (0/15): Armor +4
- Finishing Touch: Your damage is increasd by 250% whenever you deal damage to an enmy player below 20% Life. Cannot occur more often than once every 30 seconds.
- Armor Pentration (0/25): Armor Pentration +4
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