Familiars are peculiar creatures that must first be contracted. You can earn Familiars by playing through in-game activities and events, or purchase optional in-game bundles to level and obtain powerful Familiars. Familiars provide utility powers and passive skills, and they can aid you in battle, but don’t impact Resonance or Combat Rating.
Players can bring up to 6 Familiars with them in combat, making the best use of them through Primary (Active) and Secondary (Passive) Slots. The Familiar equipped in your Primary slot will have all of their skills and abilities active to influence gameplay, while the Familiars in secondary slots only affect gameplay through their secondary skills. Players will be able to purchase additional Secondary slots for Gold in the Familiars tab.
Familiar Basics
Familiar Acquisition
Familiars can be acquired in a few ways, mainly through a Summoning Contract or through purchasing a Tamed Familiar.
To acquire a Summoning Contract, talk to Nisza the Witch in Westmarch and purchase one with Gold. Summoning Contracts can also be obtained as Event rewards, a Battle Pass reward, or as a regular drop from killing monsters in Sanctuary.
A Summoning Contract has an equal chance of producing each kind of Familiar (Broodtalon, Duskprowler etc.). Each kind of Familiar has certain Active Abilities they favor, so choosing specific Familiars may best suit your playstyle.
Additionally, Familiars can be purchased at the Familiars Shop at Level 30. Familiars can also be obtained from Shop Bundles, the Marketplace, the Boon of Plenty, and through Event rewards. Purchasing a Familiar guarantees what type of Familiar you receive, and whether they are Ordinary or Aberrant.
Levelling Familiars
Familiars can be empowered by providing them Spirit Essence, which drops from Elite Monsters, chests, or available in Shop bundles. Your Familiar receives a new skill every 5 levels, until they have all six skills at Level 30.
Skills and Utility
Each Familiar has an Active Skill (which triggers in combat automatically), Passive Skills, Attributes, and Traits that boost their own abilities and yours. Active Skills are the primary Skill for each Familiar, while Passive skills improves the stats of the Familiar. Traits help boost your various player stats such as movement speed or critical strike chance, and have great utility use. Attributes determine the Familiar’s power and improve these values to improve their potency. A Level 1 Familiar only has its Active Skill unlocked, with all 6 Passive Skills unlocked once the Familiar reaches Level 30.
Traits become available once a Familiar reaches Level 30 and are divided into two common categories: Common and Advanced. Common Traits only apply to the Familiar they appear on, and Advanced Traits stack between your currently Select Familiar and Bonded Familiars. A Familiar can have a total of 6 Traits.
Familiars can have four different Attributes which determine the potency of their Passive Skills: Ferocity, Agility, Insight, and Resilience.
Normal and Aberrant Familiars
Normal Pets:
- You can use them in free conversions to try to obtain an aberrant pet (30% chance)
- You can also get a pet with rare skills from normal pet conversions
- You can end pact on pets with rare skills to obtain conversion stones that you use to retain skills quality and pet rarity on aberrant pet conversions as long as the pet with the highest skill quality is the one you want to preserve.
Aberrant Pets:
- You cannot meld them
- You use them in conversions for 2k plat, to obtain a legendary pet(1.21% chance) with or without exclusive passive skill OR other magic, rare aberrant pet with rare/legendary skills
- You can use the Exchange Attributes option at Nisza to transfer pet attributes to a pet with good legendary skills/traits – This will cost 3000 plat.
Familiar Melding
Melding allows you to select or transfer specific Passive Skills onto your preferred Familiar. Melding two Level 30 Familiars will produce a Familiar with improved Passive Skills and allows you to select the 6 Passive Skills of your choice from the two melded Familiars. This also has a chance to produce a Familiar with Rare Passive Skills, even if both Familiars in the melding process possess none.
When merging Familiars of the same type, if the Familiar that is discarded has Attributes higher than the kept Familiar, the Melded Familiar will receive a +1 bonus to that Attribute.
Melding is also available for merging two different kinds of Familiars. This produces a Familiar with different or better Passive Skills, and you can select which kind of Familiar you would like to keep alongside the preferred Passive Skills.
Pets with attributes over 170 are undercover legendries. You can improve their skills safely until you are ready to go aberrant. After you transfer their attributes to an aberrant pet you get a legendary pet and the other one you can end pact with and get max 32 conversion stones that you can use while searching for your desired legendary skills on your aberrant pet.
Familiar Conversion
Familiar Conversion provides access to a new Familiar, and a chance at obtaining an Aberrant Familiar.
Normal Conversions:
- Are free
- When you input 3 normal pets and you have a chance of getting:
- a grey/blue/yellow pet that is normal or aberrant (30% chance)
- rare/magic skills
- utility traits(10%)
- an Undercover Legendary pet (attributes >169)
Aberrant Conversions:
- Costs 2k plat
- 3 aberrant pets and can output 1 legendary pet (1.21% chance) with rare/magic/lego skills
- If you use skill stones:
- You will get 1 legendary skill if none of the pets involved have any legendary skills.
- The pet rarity(attributes) you will get will be the one with the best skills.
- You will preserver skill quality on your best pet and have a chance to get new legendary skill.
- If your pet is legendary you have a higher chance of getting new legendary skills.
Conversion Stones
- Are acquired by ending a pact with a familiar that posses one or more rare or legendary skills. The more rare/legendary skills, the higher number of conversion stones
- 1 skill = 1 stone
- 2 skills = 2 stones
- 3 skills = 4 stones
- 4 skills = 8 stones
- 5 skills = 16 stones
- 6 skills = 32 stones
- Conversion stones can only be used with aberrant pets
- Using a conversion stone will improve skill quality on the new pet
- The amount of conversion stones required to retain the skill quality increases with the amount of rare / legendary skills the pet has.
Familiar Passive Skills List
Magic (≤70) | Magic (120+) | Rare (≤120) | Rare (170+) | Lego (≤170) | Lego (200) | ||
Affliction Status Effect damage from the Familiar’s Active Skill is increased by X%. This bonus is halved for all other damage. | Insight | 4.8 | 6.3 | 32.5 | 4.8 | 41 | 55.1 |
Blindside You cannot be knocked back and move unhindered for X seconds following your Familiar’s Active Skill. | Resilience | 0.5 | 1 | 2 | 2.5 | 4 | 4.6 |
Bloodlust Increases your Familiar’s skill damage by X% for each nearby enemy, up to Y%. | Resilience | 1.3, 2.6 | 1.8, 3.6 | 7, 14 | 9, 18 | 12, 24 | 15.9, 31.8 |
Chain Reaction Familiar’s skill increases damage by X% for every extra enemy hit, up to Y%. | Insight | 1.5, 3 | 1.8, 3.6 | 4.5, 13.5 | 6, 18 | 8, 24 | 11, 33 |
Concuss Enemy is Stunned for X seconds after being critically hit by Familiar Active Skill. | Ferocity | 0.4 | 0.6 | 0.9 | 1.2 | ||
Fervor Familiar’s Active Skill adds X% of Player Damage. | Agility | 3.8 | 4.8 | 8 | 11 | ||
Ice Touch Familiar’s Active Skill has a X% chance to Freeze an enemy. | Insight | 21 | 28 | 45 | 60 | ||
Ignition Familiar’s skill has a X% chance to Burn the target enemy. | Agility | 21 | 28 | 45 | 60 | ||
Innervate Familiar’s Active Skill has a X% chance of resetting Player’s Skill Cooldown. | Agility | 7.5 | 9.6 | ||||
Lingering Wounds Enemies affected by Abnormal Status from the Familiar’s Active Skill take X% more damage for 3 seconds. | Insight | 12.7 | 16.7 | 27.5 | 36.5 | ||
Lobber Familiar’s skill deals X% more damage when there are no enemies within 3 meters. | Agility | 3 | 4 | 15.5 | 21 | 27 | 36 |
Manhunt Familiar’s skill inflicts X% more damage on players. | Ferocity | 3 | 4.2 | 15.5 | 21 | 27 | 36 |
Precision Increase Critical Hit Chance of Familiar’s skill by X%. | Ferocity | 2.1 | 2.6 | 10 | 14 | 18 | 24 |
Razor Claws Familiar’s skill damage increased by X%. | Ferocity | 2 | 3 | 10.5 | 14 | 18 | 24 |
Rejuvenate You and your allies recover Life equal to X% of Familiar’s Active Skill damage. | Resilience | 5.5 | 7 | 12 | 15.6 | ||
Relentless Strikes Familiar’s skill has a X% chance to double cast. | Ferocity | 23 | 31.1 | ||||
Rupture Each hit on the same enemy with the Familiar’s Active Skill increases its damage by X%, up to Y%. | Agility | 1, 4 | 1.5, 6 | 5, 20 | 7, 28 | 9,36 | 12, 48 |
Savage Blows Increase Critical Hit Damage of Familiar’s skill by X%. | Ferocity | 40 | 56 | 72 | 99 | ||
Savior Familiar provides an one-time death protection and damage immunity for 3 seconds, and will not participate in battles in the next X seconds. | Resilience | 75 | 60 | ||||
Siphon Converts 50% of Status Effect damage from the Familiar’s Active Skill to restore your Life. This conversion is halved for all other damage. | Insight | 5.5 | 7.5 | 24 | 32 | 50 | 68 |
Soulshield X% of the damage caused by Familiar’s skill is converted to shield. | Resilience | 4 | 5.5 | 18 | 24 | 38 | 50 |
Spectral Reach Increases the damage radius of your Familiar’s Active Skill by X%. | Insight | 8.5 | 11.5 | ||||
Steel Hide Your Block Chance is increased by X% for a few seconds following your Familiar’s Active Skill. | Resilience | 15 | 20 | 32 | 44 | ||
Tenacity Reduces cooldown of Familiar Active Skill by X%. | Agility | 2 | 2.5 | 9.5 | 12.5 | 15.5 | 20 |
Familiars
Ashsweeper
Skill: Rain of Stone
Triggers a Rain of Stone on enemies near the Familiar, dealing 115% damage and marking an enemy. Marked enemy’s damage reduced 20% for 3 seconds.
Broodtalon
Skill: Flame Wave
Flame Wave arcs forward dealing 125% damage to and leaving the ground burning, causing 25% damage per second for 6 seconds.
Duskprowler
Skill: Spirit Shroud
Crates a Spirit Shroud equal to 240% adventurer damage. When shield strength drops to zero, it bursts dealing 240% damage to nearby enemies.
Myrrjen
Skill: Aquatic Chains
Extends 5 Aquatic Chains outward, dealing 130% damage along their path, and pulling enemies back.
Quakestrider
Skill: Sand Vortex
Creates a Sand Vortex dealing 144% damage to nearby enemies, and pulls them towards the center.
Skitterwight
Skill: Ichor Blast
Blasts 1 pool of ichor, causing 72% damage to enemies and leaving a toxic pool, causing 28% damage per second for 6 seconds.
Stormlost
Skill: Blotstorm
A blotstorm forms over enemies near the Familiar. Causing 44% damage to up to 1 enemy every 0.5 seconds and stunning them for1.5 seconds.
Varog
Skill: Forest’s Wrath
Inflicts the Forest’s Wrath for 40% damage to enemies near the target every 0.5 seconds, for 3 seconds.