Cursed Items

Cursed Items are a new type of Legendary Item that have a Cursed Property. They are obtainable from completing PvP matches and can also be dropped by enemies while collecting Cursed Shards from a PvE match.

Cursed Items come with both a Positive and Negative Property attached to them. Neither Property will activate unless you have at least one other Cursed Item equipped that shares the same Positive Property. If you have two or more equipped Cursed Items, you will receive both the Positive and Negative Property effects from both. Positive Properties will grow in power as you equip multiple Cursed Items with the same Positive Property, with increases occurring at 4 and 6 Items.

For example, let’s say you have Shoulders with the following Positive and Negative Properties:

  • Your summoning skills have a chance to release a demonic roar dealing damage to nearby enemies.
  • Increases Cooldown of Dash skills.

Then you stumble across a pair of Boots with the following Positive and Negative Properties:

  • Your summoning skills have a chance to release a demonic roar dealing damage to nearby enemies.
  • Reduces Primary Attack damage.

Since both items share the same Positive Property, equipping both items will provide you with their shared Positive Property but also their Negative Properties: Increases Cooldown of Dash skills and reduces Primary Attack damage.

Equipping Cursed items with the samepositive property can make it more powerful and decrease its cooldown.

2 Pieces3 Pieces4 Pieces5 Pieces6 Pieces
Sets with 90 seconds 90 Seconds60 Seconds50 Seconds40 Seconds30 Seconds
Sets with 30 seconds 30 Seconds20 Seconds15 Seconds12 Seconds9 Seconds

Cursed Properties

Ghosted

SetBonus
2 Create an illusion 40% of your Life when you use a Buff skill. The illusion takes a portion of your incoming damage and last for 6 seconds. Effect cannot occur more often than once every 90 seconds.
4 Your Attack and Movement Speed are increased by 8% when near the illusion.
6 Your Attack and Movement Speed are increased by 16% when near the illusion.


Vexed

SetBonnus
2 When your summons enter the battlefield, you let out a roar dealing 130% of your damage to nearby enemies. Effect cannot occur more often than once every 90 seconds.
4 The roar drives your summons into a furious rage, increasing their Movement and Attack Speed by 24% for 3 seconds.
6 The roar drives your summons into a furious rage, increasing their Movement and Attack Speed by 24% for 6 seconds.


Lashed

SetBonus
2Your Primary Attack now has a chance to generate three crackling whips that target nearby enemies and deal 24% of your damage per second over 3 seconds to any enemies they hit. Effect cannot occur more often than once every 30 seconds.
4When an enemy dies while still taking damage from a whip, it will explode for 12% of your damage.
6When an enemy dies while still taking damage from a whip, it will explode for 24% of your damage.


Detested

SetBonus
2 Create a dark void beneath you that lasts for 6 seconds when you use a Control skill. Enemies thake 24% of your damage every second they remain within the area. Effect cannot occur more often than once every 90 seconds
4 Damage dealt to enemies in the void is increased by 6%.
6 Damage dealt to enemies in the void is increased by 12%.


Nettled

SetBonus
2 After you gain a shield, for the next 6 seconds, every time you are hit you will counterattack dealing 40% of your damage to all nearby enemies. Cannot occur more often than once every 90 seconds.
4Damage dealt to enemies hit by the counterattack is incresed by 8%.
6Damage dealt to enemies hit by the counterattack is incresed by 16%.


Atrophied

SetBonus
2 When you deal continuous damage to an enemy, a dark field will appear under them, dealing 24% of your damage every second for 6 second to any enemies that remain in the area. Effect cannot occur more often than once every 90 seconds.
4 Movement Speed of enmeies in the dark field is reduced by 60% for 1.5 seconds.
6Movement Speed of enmeies in the dark field is reduced by 60% for 3 seconds.


Wired

SetBonus
2After you kill an enemy, release a surge of lightning that jumps 6 times between nearby enemies and deals 60% of your damage to them. Effect cannot occur more often than once every 30 seconds.
4 Damage dealt to enemies hit by a surge is increased by 9%.
6 Damage dealt to enemies hit by a surge is increased by 18%.


Blustered

SetBonus
2 When Thousand Winds deactivates you send forth a tornado, knocking away and dealing 150% of your damage to any enemies in its Path. Effect cannot occur more often than once every 90 seconds.
4 The tornado stuns all nearby enemies for 1 seconds when it dissipates.
6The tornado stuns all nearby enemies for 2 seconds when it dissipates.


Tortured

SetBonus
2 Leave a trail of lurid flames behind you when you use a Dash skill. The flames last for 3 seconds and deal 36% of your damage per second any enemy caught in its path. Effect cannot occur more often then once every 30 seconds.
4 Enemies in the flames are Immobilized for 1 seconds.
6 Enemies in the flames are Immobilized for 2 seconds.

Negitive Effects

InterruptedContinual damage reduced by 2.5%
DespondentDamage dealt by your summons reduced by 4%.
ShrunkenMaximum Life and Size reduced by 1%
FettereBeneficial effect duration reduced by 3%.
JammedDamage dealt is reduced by 4% for 1 seconds after defeating an enemy.
RigidDash skill cooldowns increased by 3%.
FatiguedPrimary Attack Damge reduced by 3%.
DulledDamage dealt to shielded enemies is reduced.
EnfeebledDamage dealt to full Life enemies is reduced.
ParchedHealing Potion cooldown is increased.

Change Log
04-26-2023 : Added New Negitive Effects