Cursed Items are a new type of Legendary Item that have a Cursed Property. They are obtainable from completing PvP matches and can also be dropped by enemies while collecting Cursed Shards from a PvE match.
Cursed Items come with both a Positive and Negative Property attached to them. Neither Property will activate unless you have at least one other Cursed Item equipped that shares the same Positive Property. If you have two or more equipped Cursed Items, you will receive both the Positive and Negative Property effects from both. Positive Properties will grow in power as you equip multiple Cursed Items with the same Positive Property, with increases occurring at 4 and 6 Items.
For example, let’s say you have Shoulders with the following Positive and Negative Properties:
Your summoning skills have a chance to release a demonic roar dealing damage to nearby enemies.
Increases Cooldown of Dash skills.
Then you stumble across a pair of Boots with the following Positive and Negative Properties:
Your summoning skills have a chance to release a demonic roar dealing damage to nearby enemies.
Reduces Primary Attack damage.
Since both items share the same Positive Property, equipping both items will provide you with their shared Positive Property but also their Negative Properties: Increases Cooldown of Dash skills and reduces Primary Attack damage.
Equipping Cursed items with the samepositive property can make it more powerful and decrease its cooldown.
2 Pieces
3 Pieces
4 Pieces
5 Pieces
6 Pieces
Sets with 90 seconds
90 Seconds
60 Seconds
50 Seconds
40 Seconds
30 Seconds
Sets with 30 seconds
30 Seconds
20 Seconds
15 Seconds
12 Seconds
9 Seconds
Cursed Properties
Ghosted
Set
Bonus
2
Create an illusion 40% of your Life when you use a Buff skill. The illusion takes a portion of your incoming damage and last for 6 seconds. Effect cannot occur more often than once every 90 seconds.
4
Your Attack and Movement Speed are increased by 8% when near the illusion.
6
Your Attack and Movement Speed are increased by 16% when near the illusion.
Vexed
Set
Bonnus
2
When your summons enter the battlefield, you let out a roar dealing 130% of your damage to nearby enemies. Effect cannot occur more often than once every 90 seconds.
4
The roar drives your summons into a furious rage, increasing their Movement and Attack Speed by 24% for 3 seconds.
6
The roar drives your summons into a furious rage, increasing their Movement and Attack Speed by 24% for 6 seconds.
Lashed
Set
Bonus
2
Your Primary Attack now has a chance to generate three crackling whips that target nearby enemies and deal 24% of your damage per second over 3 seconds to any enemies they hit. Effect cannot occur more often than once every 30 seconds.
4
When an enemy dies while still taking damage from a whip, it will explode for 12% of your damage.
6
When an enemy dies while still taking damage from a whip, it will explode for 24% of your damage.
Detested
Set
Bonus
2
Create a dark void beneath you that lasts for 6 seconds when you use a Control skill. Enemies thake 24% of your damage every second they remain within the area. Effect cannot occur more often than once every 90 seconds
4
Damage dealt to enemies in the void is increased by 6%.
6
Damage dealt to enemies in the void is increased by 12%.
Nettled
Set
Bonus
2
After you gain a shield, for the next 6 seconds, every time you are hit you will counterattack dealing 40% of your damage to all nearby enemies. Cannot occur more often than once every 90 seconds.
4
Damage dealt to enemies hit by the counterattack is incresed by 8%.
6
Damage dealt to enemies hit by the counterattack is incresed by 16%.
Atrophied
Set
Bonus
2
When you deal continuous damage to an enemy, a dark field will appear under them, dealing 24% of your damage every second for 6 second to any enemies that remain in the area. Effect cannot occur more often than once every 90 seconds.
4
Movement Speed of enmeies in the dark field is reduced by 60% for 1.5 seconds.
6
Movement Speed of enmeies in the dark field is reduced by 60% for 3 seconds.
Wired
Set
Bonus
2
After you kill an enemy, release a surge of lightning that jumps 6 times between nearby enemies and deals 60% of your damage to them. Effect cannot occur more often than once every 30 seconds.
4
Damage dealt to enemies hit by a surge is increased by 9%.
6
Damage dealt to enemies hit by a surge is increased by 18%.
Blustered
Set
Bonus
2
When Thousand Winds deactivates you send forth a tornado, knocking away and dealing 150% of your damage to any enemies in its Path. Effect cannot occur more often than once every 90 seconds.
4
The tornado stuns all nearby enemies for 1 seconds when it dissipates.
6
The tornado stuns all nearby enemies for 2 seconds when it dissipates.
Tortured
Set
Bonus
2
Leave a trail of lurid flames behind you when you use a Dash skill. The flames last for 3 seconds and deal 36% of your damage per second any enemy caught in its path. Effect cannot occur more often then once every 30 seconds.
4
Enemies in the flames are Immobilized for 1 seconds.
6
Enemies in the flames are Immobilized for 2 seconds.
Negitive Effects
Interrupted
Continual damage reduced by 2.5%
Despondent
Damage dealt by your summons reduced by 4%.
Shrunken
Maximum Life and Size reduced by 1%
Fettere
Beneficial effect duration reduced by 3%.
Jammed
Damage dealt is reduced by 4% for 1 seconds after defeating an enemy.
Rigid
Dash skill cooldowns increased by 3%.
Fatigued
Primary Attack Damge reduced by 3%.
Dulled
Damage dealt to shielded enemies is reduced.
Enfeebled
Damage dealt to full Life enemies is reduced.
Parched
Healing Potion cooldown is increased.
Change Log 04-26-2023 : Added New Negitive Effects