Blood Knight

A mid-range Class with hybrid attack options that are either melee or ranged depending on your proximity to the target. This vanquisher of vampires feeds on enemies’ life, entraps them in deadly shadows summoned with cursed strength, and relies on their trusty polearm to maintain distance from danger. 

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Offensive StanceDefensive Stance
Focus
Upon activation, Critical Hit Chance for Skills is increased by 20% for 2 seconds. After the initail duration ends, the increase is reduced to 10%
Fortified
Upon activation, gain a shield that absorbs damage equal to 30% of yuor maxium Life for 3 seconds. Incoming damahe is now reduced by 10%.

Read more about Stances here

Skills

Below you will find a list of skills that are available.
Clicking the + will show Legendary Items that augment the effect of the skill.

Primary Skills

Legendary Essence

  • Coiled Course (Main Hand): The final strike of the Ravage combo unleashes a wave of energy that deals damage to enemies.
  • Ferryman’s Lantern (Off Hand): Ravage also deals an additional 435 damage to Bleeding enemies.
  • Exquisite Silence (Main Hand) – Ravage now causes the enemy to bleed, dealing damage over 3.
  • Vicious Talisman (Off Hand): Each time you are attacked, Ravage’s Attack Speed is increased by 35% for 2 seconds.

Legendary Essence

  • Hanging Chalice (Off Hand): After Shadow’s Edge hits an enemy, two blades ricochet out randomly targeting nearby enemies, dealing damage to them.
  • Mercy’s Plight (Off Hand): Shadow’s Edge now marks enemies, causing them to erupt for additional damage, when reaching 4 marks.
  • Cruel Vendetta (Main Hand): Shadow’s Edge damage increased by 20%.
  • Mooncall (Off-Hand): Shadow’s Edge also increases your Primary Attack Speed by 10% for 2 seconds, stacking up to 3 times.

Secondary Skills

Legendary Essence

  • Heir of High Regions (Helm): Spear Flurry deals 15% increased damage to enemies suffering loss of control.
  • Made to Wander (Pants): Spear Flurry now causes you to Dash forward, damaging all enemies in your path. Spear Flurry can be activated again up to 2 additional times.
  • Overrun (Pants): Spear Flurry now knocks enemies into the air.
  • Relent Not (Pants): Spear Flurry now causes you to run forward, damaging and knocking back all enemies in your path.
  • Fernam’s Birthmantle (Shoulders): Spear Flurry also causes enemies to Bleed for 3 seconds, dealing additional damage.

Legendary Essence

  • Dereliction (Chest): Wave of Blood also reduces the Movement Speed of any enemies hit by 40% for 3 seconds.
  • Warmth and Likability (Chest): Wave of Blood maximum charges increased by 1.
  • Gorger’s Yawn (Helm): Wave of Blood range increased by 20%.
  • Idol of Opulence (Off Hand): Wave of Blood now releases a bloody explosion, damaging, knocking back and Stunning enemies within the area.
  • Peer of the Cursed (Off Hand): Wave of Blood now creates a well of death that Slows enemies within until they are Immobilized.
  • Pinch Point (Off Hand): Wave of Blood now unleashes an eruption of blood around you, dealing damage and knocking up nearby enemies.

Legendary Essence

  • Rootvein Mail (Chest): Tendrils of Blood now tethers you to an enemy, Immobilizing you and Stunning them for up to 3 seconds. The blood tether continually deals damage to the linked enemy and can be broken at anytime by activating the skill again.
  • Ruin’s Bindings (Chest): Tendrils of Blood now throws enemies to a targeted location, dealing damage and Stunning them.
  • Venerated Closeness (Chest) – Tendrils of Blood now instantly pulls all surrounding enemies to you.

Legendary Essence

  • Cousin to Wildcats (Helm): Siphon Blood now Slows and binds nearby enemies to you. When Siphon Blood expires you expel a wave of blood, damaging and Stunning all nearby enemies that were still bound to you.
  • Horns of the Hexed (Helm): Siphon Blood is no longer Channeled and now moves with you, dealing damage and draining the life of nearby enemies.
  • Pain is Purpose (Helm): Siphon Blood now instantly drains the life of nearby enemies to grant yourself or an ally a shield that absorbs damage, but it no longer heals you. Shielding an ally will also grant you a shield.
  • Wightveil (Helm): Siphon Blood now absorbs the power from nearby enemies reducing their damage. Each affected enemy provides you with increased damage.
  • Broken Corseque (Main Hand): When Siphon Blood damages the same enemy 3 times it causes them to hemorrhage, dealing additional damage.
  • Reverent Hunter (Main Hand): Siphon Blood also slows enemy Movement Speed by 30%, absorbing their vigor, and increases your Movement Speed by 10%, up to 30%.
  • Empress Pariah (Shoulders): Siphon Blood also converts 6% of the damage done into an absorb shield.
  • The Numbing Edge (Shoulders): Siphon Blood now also deals 20% increased damage to enemies suffering from continual damage effects.
  • Misery Shard (Main Hand): Whenever you are attacked during Siphon Blood, you will deal additional damage to enemies you are siphoning.

Legendary Essence

  • No More Bygones (Chest): Sanguinate now also shatters enemy armor, increasing the damage they take by 10% for 3 seconds.
  • Castellatia (Pants): Sanguinate’s second activation now causes you to burst into the air, damaging, knocking up and stunning nearby enemies.

Legendary Essence

  • Blotniffe (Main Hand): Umbral Lance deals up to 20% increased damage, the further you are from the target.
  • Ageless Cross (Off Hand): Umbral Lance now causes shadow spears to randomly fall from the sky within an area, dealing damage to enemies.
  • Blood Theriac (Off Hand): Umbral Lance now throws a shadow lance forward into the ground, damaging enemies in its path. Activate again to rush the polearm, Stunning and dealing additional damage to any enemies in your path.
  • Wardstone: (Off Hand) Umbral Lance now conjures a giant void spear that falls from the sky, damaging, knocking back and Stunning enemies within the area.
  • Woundwell (Off Hand): Umbral Lance now throws multiple spears in an arc.
  • Evil Thoughts (Shoulders): Umbral Lance maximum charges increased by 1.

Legendary Essence

  • Chiropteran Trade (Chest): Swarm of Bats damage increased 10%.
  • Faces of Fading Mirth: Swarm of Bats now also poisons enemies, causing them to take continual damage for 3 seconds.
  • Oversight (Pants): Swarm of Bats now also heals you for 15% of the damage it deals.
  • Bats and Men Both: Swarm of Bats now unleashes a barrage of bats, damaging enemies in their path.
  • Solemn Snare (Shoulders): Swarm of Bats now shrouds you in a fog of blood mist, increasing your Movement Speed and making you untargetable while also dealing damage to nearby enemies.
  • Swarmspeaker (Shoulders): Swarm of Bats now engulfs you in a cloud of bats, continually damaging to nearby enemies.
  • Torture and Torment (Shoulders): Swarm of Bats now causes a small swarm of bats to circle you. When you use a Primary Attack a bat swoops down and bites enemies.
  • Taste of Copper (Shoulders): Swarm of Bats now passively sends bats to attack Bleeding enemies and can be activated to deal damage to nearby Bleeding enemies, causing the bats to return and heal you.
  • Teeming Grotto (Chest): Swarm of Bats also destroys enemy armor, increasing damage dealt by 10% for 3 seconds.
  • Bloody Waltz (Pants) – Swarm of Bats increases in damage by 8%, up to 32%, for each negative status the target has.
  • Golden Scold (Shoulders) – Swarm of Bats now calls a storm of bats to a target location, dealing damage and reducing enemy Movement Speed.
  • Flagellant’s Spines (Shoulders): Swarm of Bats now consumes your life to sustain the swarm as it hunts down enemies.
  • Rabid Shriek (Pants): Each time you are attacked, Swarm of Bats damage is increased by 6% for 2 seconds, up to a maximum of 18%.

Legendary Essence

  • Count of the Eves (Chest): Whirling Strike also grants 5% damage reduction per enemy hit for 3 seconds. This effect stacks up to a maximum of 6 times.
  • Siren’s Grin: Whirling Strike maximum charges increased by 1.
  • Vow of Trickery (Helm): Whirling Strike also blocks incoming projectiles.
  • Bardiche of Below (Main Hand): Whirling Strike now unleashes a blast, dealing damage to enemies caught in the path.
  • Dire Calling (Main Hand): Whirling Strike is now infused with frost, Chilling enemies, reducing their Attack and Movement Speed.
  • Red Concord (Main Hand): Whirling Strike now combusts, causing enemies to Burn.
  • Toothdrinker (Main Hand): Whirling Strike now sweeps your polearm in front of you, damaging, Slowing and pulling enemies to the side.
  • Indulgent Calligrapher (Main Hand): Whirling Strike is now activated up to three times, each strike causing enemies to Bleed, with the strike knocking enemies into the air.
  • Masque of Demir (Helm): Whirling Strike also increases your damage by 10% for 3 seconds.
  • Deathmarked (Chest): Whirling Strike applies a Drain Mark to enemies for 5 seconds. When you damage a marked enemy, you will recover Life equal to 5% of the damage.

Legendary Essence

  • Lianor’s Misgivings (Pants): Mephetic Cloud duration increased by 30%.
  • Nightflayer (Pants): While you remain inside Mephitic Cloud, your Attack and Movement Speed are increased by 10%.
  • Dismal Figure (Shoulders): Mephitic Cloud also causes harmful effects to last 30% longer.
  • Maw of the Pursuer (Helm): Mephitic Cloud releases a blood red mist to choke enemies to death, continually dealing damage to enemies within the area while also increasing your damage done while you remain inside.
  • Vile Grievances (Pants): Mephitic Cloud also increases your Primary Attack Speed by 30%.
  • Fallen Light (Head) – Mephitic Cloud now releases a poisonous mist that deals continual damage to enemies within it.
  • Bloodfeast (Helm): Mephitic Cloud now damages nearby enemies and drains their Life.

Legendary Essence

  • The Besalver (Main Hand): Skewer now causes you to leap into the air and slam into the target location, knocking enemies up and stunning them.
  • Sawtooth (Main Hand): Skewer now causes you to sprint forward while dragging your spear. Release the skill to knock your enemy up in the air.
  • Sprig of Hawthorn (Off Hand): Skewer also increases your damage done by 10% for 4 seconds.
  • Soul Censer (Offhand) – Skewer now shatters the enemy’s armor, increasing their damage taken by 10% for 3 seconds.

Legendary Essence

  • Influencer (Chest): Shroud of Night now only empowers you, causing every other Primary Attack to conjure a shadowy apparition to attack enemies.
  • Layered Aims (Chest): Shroud of Night now empowers you and nearby allies, causing your Primary Attacks to mark enemies for death. The marks explode upon reaching 5 stacks dealing damage to the marked enemy.
  • Momentary Comfort (Chest): Shroud of Night now periodically conjures shadowy apparitions that grant shields to you and nearby allies.
  • Hush (Helm): Shroud of Night’s duration increased by 30%.
  • Voice of the Crescent (Helm): Shroud of Night also increases your Evasion Rating by 12%.
  • Macabre Façade (Chest): Shroud of Night now conjures 2 immobile shadowy apparitions that utilize your Primary Attack to assault nearby enemies.

Legendary Essence

  • Journey’s End (Pants): While Abomination is active, defeating an enemy heals you for 5% of your Life, up to a maximum of 80% Life restored during your transformation.
  • Reliable Peril (Pants): Abomination also conjures an unholy aura around you for the duration of your transformation, dealing damage every second to nearby enemies.
  • Bright Arrival (Shoulders): While Abomination is active, defeating an enemy increases the remaining duration of Abomination by .4 seconds, up to a maximum increase of 4.8 seconds.
  • Consent to Ecstasy (Shoulders): While Abomination is active, defeating an enemy grants you Abomination’s Might increasing your damage done by 3%, up to a maximum of 15% during your transformation.
  • Bloody Concession (Pants): While Abomination is active, your Primary Attacks cause enemies to Bleed dealing 491 damage per second for 3 seconds.

Legendary Essence

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