Praise the Light! You’ve returned unscathed, adventurer.
Since we last gathered for a Diablo Immortal Content Update, many celebrated saviors of Sanctuary have merged servers with new players, combatted the spread of darkness, and crafted powerful Set items with Charsi’s assistance.
Now, we’re proud to introduce a second wave of Server Merges, new Battle Pass ranks for you to climb, and so much more. Before we dive into the flames, there will be a temporary change to our update cadence. Our second Major Update is coming soon, and to prepare for this milestone in December, we will not release a content update in two weeks as we traditionally have. Once the Major Update is released, we will return to our usual bi-weekly Content Update schedule.
As with previous Content Updates, there will be server maintenance starting on November 22, from 4:00–6:00 p.m. PST for Oceania, China, East Asia, Southeast Asia, and Europe Servers, and on November 23, from 12:00–2:00 a.m. PST for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any content going live afterward are provided below.
CODEX
Season Seven Battle Pass: Ancient Guardians
Hungering Moon: Back For Seconds
The Voidwound Cage Wilderness Exploration Task
Exalted Night Limited-Time Event
Shields of the Hearth Limited-Time Event
SERVER MERGE: WAVE TWO
Following Diablo Immortal’s scheduled maintenance on November 23 at 3:00 a.m. server time, we will be merging the populations of many servers. This change is being made so players will have an easier time finding other players to party up with regardless of the server they play on. If you don’t see your server listed, do not worry. We will continue to monitor player populations on all servers and merge additional servers as needed. Once we have decided on when additional Server Merges will occur, we will update players. Here’s a complete list of all servers that will merge in wave two:
Region | Merging Servers | |||||
---|---|---|---|---|---|---|
South America | Bul-KathosViz-jaq’taarViz-Jun | MephistoRathmaNavair | ||||
East Asia 1 – KR | 바타오스다이데사나마리아홉 현자 | 쿠에 히간카즈라페핀 | 레이예크레테스탈 라샤타시 | |||
ANZ | BaalBloodswornAzmodan | |||||
North America 1 | The SoulstonesThe GidbinnCult of DamnationBlack Abyss | Wailing BeastHeart of the OakCrescent MoonCall to Arms | Chains of HonorBreath of the DyingPandemonium | Burning HellsEnd of DaysDesolate Sands | The TriuneDry SteppesAmber BladesStar of Azkaranth | |
North America 2 | The Last VestigeAlbrechtDoombringer | MeshifUrehEternal Conflict | HelliquarySilver SpireArcane SanctuaryThe Curator | High HeavensRat KingWithermoth | The FallenRisen DeadDarkening of TristramGreed | LysanderMask of JeramArkaine’s ValorTreasure Goblin |
EU – English | Archbishop LazarusDark WandererThe HellforgeThe Ancients | Stygian FuryFrost HorrorsFrozen OrbGardens of Hope | Dark ExileArreat SummitSightless EyeThe Unspoken | The ButcherStone of JordanThe VoidCathedral of Light | Trade ConsortiumYshari SanctumGharbad the WeakThe Borderlands | The MartyrSea of LightCrystal ArchDiamond Gates |
EU – English | Thorned HulkWood WraithOblivion KnightThrone of Destruction | Angiris CouncilBlood RoseThe CountessTalva Silvertongue | ||||
EU – French | SkarnDravecCharsiLeoric | AmmuitEsuBeledweKabraxis | ||||
EU – Spanish | ZathamFaraFarnhamGreiz | |||||
EU – German | AkebaHarrogathImperius | VizjereiHemlirHratli | SegithisSolarionLarzuk | El’DruinTabriZolthraxQual-Kehk | ||
EU – Italian | Talus’arHoradric Malus | SescheronAranoch | ||||
EU – Polish | CathanAl’maiesh | CrodricWarden of EverfrostWodem Castell | ItheraelKarshunKion |
For more information on how Server Merge works, please see our previous blog where we announced the first wave of Server Merges.
SEASON SEVEN BATTLE PASS: ANCIENT GUARDIANS
The last living remnants of a bygone era, temple guardians are monolithic beings forged from steel and stone. Unlike the divided natures of the Nephalem who crafted these stalwart constructs, they are incorruptible. Today, these silent defenders dutifully patrol the grounds of ever-decaying dwellings, protecting their secrets from trespassers.
A new Battle Pass devoted to transforming you into a powerful construct comes to Diablo Immortal, and with it, Season Seven begins on November 24, at 3:00 a.m. server time. The Ancient Guardians Battle Pass hosts 40 ranks worth of challenges and rewards, such as Legendary Gems, Crests, Hilts, and more.
For adventurers seeking additional treasures from their Battle Pass ranks, we have two paid versions they can upgrade their Battle Pass to for the full duration of the season: the Empowered Battle Pass, and Collector’s Empowered Battle Pass.
The Empowered Battle Pass includes all rank rewards from the free standard Battle Pass but also unlocks an Empowered track that provides additional rewards at each rank. Plus, you’ll receive the Ancient Guardians Weapon cosmetic, unlocked at rank one, and the enchanted Ancient Guardians Armor cosmetic, unlocked at rank 40.
The Collector’s Empowered Battle Pass gives you access to all rank rewards and cosmetics from the Empowered Battle Pass plus, the Ancient Guardians Avatar Frame, Portal cosmetic, and a ten-rank boost, all provided immediately after upgrading.
The Season Seven Battle Pass runs until December 22, at 2:59 a.m. server time—begin slaying demons and climbing your way through the ranks today!
HUNGERING MOON: BACK FOR SECONDS
Feeling underfed, the moon has doubled its demands, providing you with two upcoming opportunities to sate its seemingly endless appetite for blood!
The moonlit path you’ll take to heed your lunar overlord’s howl for sustenance is ready to be travelled. Players can complete up to three tasks a day starting November 24, 3:00 a.m.–November 27, 3:00 a.m. server time and again from December 1, 3:00 a.m.–December 4, 3:00 a.m. server time. Through completing tasks, you’ll gain Astrolabe Power—the power can be used to draw one of two types of blessings with unique benefits from the Astrolabe.
Drawing a Blessing of Magic will give you a bonus to Magic Find, handy for increasing your chances of receiving Rare, Magic, or Legendary items from monsters as a drop. Drawing a Blessing of Might invites you to complete any dungeon in exchange for Moonslivers, and if you complete the dungeon with a party, twice the amount of Moonslivers shall be bestowed upon you. The moon is a generous entity, so you may have one of each Blessing active at a time.
Once you’ve racked up a handful of Moonslivers by purging demonic hordes from dungeons, visit the Hermit’s Collection located within the Hungering Moon event page to trade your Moonslivers for lunar-laced rewards of your choice. Be sure to collect 12 blessings in total to earn The Moon’s Regard—a bounty of 120 bonus Moonslivers meant for the most exemplary devotees.
Can you satisfy the moon’s hunger before the long night wanes?
THE VOIDWOUND CAGE WILDERNESS EXPLORATION TASK
Look, adventurer!
Meteoric chunks of crimson slag have mysteriously fallen into Sanctuary’s wilderness. They’re etched with ancient runic writings that hint at something evil stirring in its slumber.
To begin this wilderness exploration task, locate one of the slag crash sites, find the pieces, and perhaps you’ll acquire once-forbidden knowledge.
EXALTED NIGHT LIMITED-TIME EVENT
Darkness clings to the fallen slag fiercely and a dyed moon paints the night’s sky in a threatening aura—a new evil stirs, but where will your investigation of it lead?
Logging in on December 8 and December 10 will unlock exploratory tasks that if completed, will net you rewards to aid in your upcoming voyage to the setting of our next Major Update. Then on December 14, you can continue to combat evil blade-first by completing additional tasks in exchange for helpful rewards.
The road ahead will be treacherous. We hope you’re ready.
SHIELDS OF THE HEARTH LIMITED-TIME EVENT
Crashing into a soft bed of snow, you free your axe from a fallen Khazra and rise to your feet. Exhaling in, then out, you begin to catch your breath, but it’s short lived. The frigid wind whips you around, revealing a small horde of Khazra racing in to avenge their ally. Your bloodthirsty attackers number many, but when do they not? Raising your shield, you brace yourself for the slaughter ahead.
Bitter winds carry the whispers of evil to every corner of the frozen land. Protect the world from its grasping fingers during the Shields of the Hearth limited-time event.
From December 7 at 3:00 a.m.–December 21 at 3:00 a.m. server time, as you complete daily Shields of the Hearth tasks, you’ll receive various rewards for your heroics. Racking up enough completed tasks will also unlock milestone rewards for you—an ode to vanquishing countless horrors.
BUG FIXES
Looking for the newest round of hotfixes and bug fixes implemented for Diablo Immortal? Check here for all-platform fixes and our known issues blog for PC-specific fixes.
FEATURE UPDATES
36 New Legendary Items
This batch of Legendary items provides an opportunity to further discover new combinations between a few specifically targeted skills from each class, such as Hammer of the Ancients and Chained Spear or Meteor and Arcane Wind. We hope these new Legendary items give way to unique demon-slaying strategies, while also completing current builds you may have been tinkering with. The community has surprised us in the past with the builds they’ve dreamt up, and we cannot wait to see what players think into existence next.
Barbarian
- Lonecastle (Shoulders): Chance to block projectiles is increased by X% during Whirlwind.
- Luring Club (Main Hand): Hammer of the Ancients damage increased by X% against Stunned enemies.
- Scalesunder (Pants): Chained Spear now also shatters armor, increasing all damage enemies take by X% for Y seconds.
- Splitting Outbreak (Head): Ground Stomp maximum charges increased by X.
- The Startler (Off-Hand): Hammer of the Ancients now strikes the ground multiple times, knocking enemies up into the air with each strike, but your movement speed is greatly decreased during the assault.
- Temple of Battle (Chest): Chained Spear now sweeps spears from the left and the right, gathering all enemies within the area into a cluster in front of you.
Crusader
- Blade Prison (Main Hand): Falling Sword now calls down five electrified swords in a formation around you that arc, damaging nearby enemies.
- Chambers of Exhaustion (Shoulders): Sacred Chain now Imprisons enemies in a targeted area. Enemies who attempt to leave will be Stunned.
- Fitting Thunderhead (Chest): Falling Sword now also decreases enemy Movement Speed by X% for Y seconds.
- Insulator (Pants): Conjuration of Light now also reduces the duration of loss of control effects by X%.
- Lustre Titanic (Off-Hand): Holy Banner now also reduces continual damage taken by allies by X%.
- Simony’s End (Head): When Sacred Chain ends, it now inflicts damage to all nearby enemies.
Demon Hunter
- Abundant Intangibles (Head): Escape now makes you invisible for X seconds.
- Buzzard on the Wing (Main Hand): During Strafe, your Movement Speed is increased by X%.
- Concentrated Coldness (Pants): Smoke Screen now throws an ice bomb at a targeted location, Chilling and dealing damage to all nearby enemies. Increases Smoke Screen’s maximum charges to X.
- Hundred Striking Shadows (Shoulders): Multishot now also deals X% damage to shields.
- Radella’s Lifebraid (Chest): Each time Strafe deals damage to an enemy, its damage against that enemy is increased by X% up to Y% for up to Z seconds.
- Sjikar (Off-Hand): Strafe now fires piercing shots at nearby enemies.
Monk
- Blazing Ablution (Shoulders): Wave of Light now places multiple golden bells that all resonate and deal damage to nearby enemies when you or your allies hit any of them with Primary Attacks.
- Branding Bond (Pants): Mystic Strike now causes you to move quickly in a direction, damaging all enemies in your path.
- Budding Anew (Chest): Seven-Sided Strike now also grants you a shield, absorbing X damage.
- Stirring Titan (Head): Inner Sanctuary now reduces enemy Movement Speed and Attack Speed in an area while you and your allies gain increased Movement Speed and Attack Speed.
- Twitching Palm (Off-Hand): Fists of Thunder’s first strike now becomes empowered with Lightning, emitting bolts that each deal X damage.
- Unyielding Doctrine (Main Hand): Each time you deal damage with Fists of Thunder, you have a X% chance to be electrified, increasing your Primary Attack Speed by Y% for Z seconds.
Necromancer
- Communal Rib (Main Hand): Bone Spirits has a X% chance to inflict Fear on enemies lasting Y seconds. Cannot Fear the same target more often than once every Z seconds.
- Executive Discontent (Shoulders): Increases all damage you deal by X% for each Skeletal Mage you have active.
- Gilded Nightmare (Pants): If a target is killed within X seconds of being struck by Grim Scythe, it will inflict Y damage to all nearby enemies and cause them to flee in Fear for Z seconds.
- The Maloccluse (head): Bone Spikes now creates pulsating bone spikes in a targeted location that continually damage enemies in the area.
- One-Armed Devourer (Off-Hand): Corpse Lance now consumes nearby corpses to form a lance storm in the targeted area. The power of the storm is increased by the number of consumed corpses.
- Siltstrider (Chest): Bone Armor now deals continual damage to targeted enemies and produces corpses once the effect ends.
Wizard
- Affinity Spiral (Shoulders): Meteor now deals X% increased damage to Frozen targets.
- Alder Crystal (Off-Hand): Arcane Wind now also Freezes chilled enemies for X seconds. Cannot occur more often than once every Y seconds.
- Frozen Wellspring (Pants): Meteor now calls down a blizzard that continually damages and Chills enemies in the area.
- Nor the Hail-Nursed (Chest): Ice Armor now also reduces damage you take by X%.
- Prophet’s Corolla (Head): Slow Time now blocks all enemy projectiles from entering or exiting.
- Staff of Baying (Main Hand): Arcane Torrent now launches missiles ahead of you and can be channeled while moving.
Castle Cyrangar
A Stash Chest and Armory have been added to Castle Cyrangar’s courtyard to provide additional player ease.
Dungeons and Wilderness
We have adjusted the experience efficiency of several areas in the Ashworld Cemetery and Mt. Zavain zones to create parity across all zones.
Family Bonus Attribute
We have improved the mechanics behind Family Bonus attributes. Now, stacking the same Family Bonus attribute across multiple pieces of gear will result in its internal cooldown being lowered.
Before Patch | After Patch | |||||
---|---|---|---|---|---|---|
Number of the Same Family Bonus Attribute Equipped | Chance | Damage | Internal Cooldown | Chance | Damage | Internal Cooldown |
1 | 2% | 100% | 80 | 2% | 100% | 80 |
2 | 4% | 110% | 80 | 4% | 100% | 40 |
3 | 6% | 120% | 80 | 6% | 100% | 27 |
4 | 8% | 130% | 80 | 8% | 100% | 20 |
5 | 10% | 140% | 80 | 10% | 100% | 16 |
6 | 12% | 150% | 80 | 12% | 100% | 13 |
Developer’s Note: Previously, as you stacked the same Family Bonus attribute, the damage of the effect would increase, but the internal cooldown would remain the same. When we released Invocation properties, we used a similar system, but improved it so that stacking the same Invocation property would result in lowering the internal cooldown of the effect. Therefore, we have decided to now provide this same treatment to Family Bonus attributes, which should result in seeing these effects occur far more often and provide additional damage output for your investment.
Set Item Directory
Players can now view all potential Set item drops from a respective dungeon through a new directory added to the Codex and the pre-dungeon menu.
Hell Difficulty Selection
The menu in which players select a Hell Difficulty to play on will now also display a recommended Combat Rating in addition to a recommended Paragon Level for each Hell Difficulty.
Developer’s Note: Originally, the Hell Difficulty selection menu only displayed a recommended Paragon Level. Because many activities in Diablo Immortal are based on a player’s Combat Rating, we wanted to update this menu’s description to better inform players prior to their selection of a Hell Difficulty level.
Thank you for keeping Sanctuary safe!
-The Diablo Immortal Team