Slaughter Beyond the Precipice of Horror

The Hells’ legions beckon you forth, adventurer. Welcome to Precipice of Horror, our first major update of 2024. This update introduces the Age of Unmaking, consisting of delightfully dark challenges throughout the year which ultimately mark the return of the Lord of Terror himself, a new elite quest to unravel, new Legendary Gems to bestow, a new chapter in the Hero’s Journey, and a plethora of additional content to elegantly destroy your way through.

The generals of the Burning Hells have unleashed their most clever magic: the ability to alter time itself. Starting on March 27, the server time will be thrust forward by one hour for all European servers during maintenance.

As with previous content updates, there will be server maintenance starting on March 26, from 5 p.m.–7 p.m. PDT for Oceania, China, East Asia, Southeast Asia, and Europe servers, and on March 27, from 1 a.m.–3 a.m. PDT for servers in the Americas. After the maintenance has concluded, all items mentioned below will be live—specific dates for any content going live afterward are provided below.

New Terrors Await: 2024 Roadmap

Things are heating up for Diablo Immortal in 2024! Emerging demonic threats lie just beyond the crimson-tinted horizon, and you’ll have to overcome hellish challenges to cull them. Adventurers will take up the mantle of a Class new to the Diablo universe, reap rewards from our second-anniversary celebration, and embark on a pair of main quests to confront the Lord of Terror. All the while, the Age of Unmaking—a series of formidable, gameplay-centric activities that reward players with powerful Eternal Equipment—will bring new adventures into the endgame as it unfolds throughout the year. These are but a taste of what we have in store for you. See the roadmap below to glean more details about the features releasing throughout this year.


CODEX

The Age of Unmaking is Upon Us

A New Tale Unravels with Deckard Cain

Terror Rifts

The Key to Continued Carnage: Terror Essence

Oblivion Pillars

Hellslayer Bounties

Eternal Equipment

Fates Entangle: New 1v1 Duels

New Legendary Gems

Embark on New Chapters of the Hero’s Journey

Earn Champion’s Commendations in the Hellrise Limited-Time Event

Returning Events

Feature Updates

Region-Specific Game Additions

Bug Fixes


THE AGE OF UNMAKING IS UPON US

The Lord of Terror has set his sights on Sanctuary once more. . . an invasion is mustering. With a merciless force of fearsome foot soldiers at his back, Diablo seeks to tear away the very fabric of Sanctuary. Fiendish wheels are in motion; the Age of Unmaking has begun!

Don’t allow your home to come under Diablo’s thrall—harness the unrivaled power of new Eternal Equipment to beat back evil. These exquisite demon-vanquishing tools, some of which date back to the Eternal Conflict, can be acquired from various Age of Unmaking activities that release throughout the year. The first of these activities are Terror Rifts, Oblivion Pillars, and Hellslayer Bounties.

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A NEW TALE UNRAVELS WITH DECKARD CAIN

The tapestry of Sanctuary’s future unfurls ever so slightly, penning a new chapter in its bloodied annals of history. A new Elite Quest—Tempered Instinct—is now available at the Taite, the Adventure Seeker in Westmarch. Embark on an adventure that spans Deckard Cain’s past, from his time as a young man in Tristram through the events of Diablo II, as he pursues a shadowed menace and struggles under the weight of his own intuition.

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TERROR RIFTS

Terror Rifts—another harbinger for the Age of Unmaking—are spiked gateways through which Diablo’s forces launch their assault, have burst out of Sanctuary’s topsoil. You must bravely venture into these hellish planes of reality to halt incoming invaders.

Terror Rifts will be active every day from 8 a.m.–2 p.m. and 6 p.m.–1 a.m. server time. During each block, 3 zones will be invaded at random, with one Terror Rift Portal appearing in a zone at 30-minute intervals. Zones with active Terror Rift Portals are denoted on the World Map. Track down a Portal to enter.

Inside, throngs of brutish monsters will oppose you—cut them down to acquire glowing red orbs known as Stygian Fragments. After gathering 200 Fragments from fallen foes (displayed via progress bar), scout around for a Stygian Spire. Sacrificing the required Fragments in one of these pointed beacons will initiate a one-on-one fight with a beefier opponent. Toppling this enemy grants a reward chest.1

Collect Stygian Fragments, sacrifice them in a Stygian Spire, defeat the boss, and claim a reward chest. Complete this process as many times as you can in 13 minutes to press towards more plentiful rewards, including reward chests. There are a max of 4 Stygian Spires that can appear per Terror Rift, harness all four to receive the maximum amount of reward chests per run.

You can earn rewards up to 10 times a week from Terror Rifts, resetting each Monday at 3 a.m. server time. Once you acquire all weekly rewards, you can continue to run Terror Rifts but will only be able to earn drops from enemies.

A successful run, whether solo or with a group of up to four others, will be met with a chance to earn Eternal Equipment — the rarest and most coveted Items in all of Sanctuary—

Should Hell’s forces overtake you during a run, half of your Fragments will be dropped. After respawning, you can pick up your dropped Fragments.

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THE KEY TO CONTINUED CARNAGE: TERROR ESSENCE

Terror Essence is an item that’s essential to partaking in Oblivion Pillars and Hellslayer Bounties. Terror Essence can come from reward chests provided by Stygian Spires. For the best shot at getting your hands on Eternal Equipment. Make sure to always have Terror Essence handy. If you find yourself falling short or having too many, Essence can be bought and sold at Wynton’s Grand Market for Platinum.

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OBLIVION PILLARS

Oblivion Pillars are the Age of Unmaking’s pinnacle challenge and the ultimate test of valor for the most seasoned demon slayers. Both a Terror Essence and playing in Inferno Difficulty I or higher is required to activate an Oblivion Pillar, but experienced adventurers equipped for pulse-pounding combat will fare best in this test of might.

Oblivion Pillars can be found near where Terror Rifts spawn in each zone and are accessible at any time. Use a Terror Essence from your inventory to divine the location of the Pillar. Head there and steel yourself—waves of supercharged monsters or possibly gold-crazed goblins will rush you! You must hold your ground, survive increasingly vigorous attackers, and strike them down before the clock runs out. If you succeed, the chance to earn Eternal Equipment and other rewards shall be your spoils.

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HELLSLAYER BOUNTIES

Diablo’s growing influence has warped sections of Sanctuary into a nightmarish hellscape. Witnessing their home being slowly overtaken by dark forces, the usually warring Immortals and Shadows have put out a contract on their shared enemy. Come one, come all! Fearless fighters are needed to eliminate hearty threats in new Hellslayer Bounties.

Groups or solo slayers on Inferno Difficulty I and above can combine their 4 normal, active Bounties into a Hellslayer Bounty at the Bounty Board for the cost of one Terror Essence. Combining these bounties makes Hellslayer Bounties are 4 times more valuable than a typical bounty. But this does not come without risk-expect increased life drain and other effects to mar your progress. Once done, travel to the zone listed on your Bounty, locate the Hellslayer Bounties Portal, and make your stand against vicious hordes in a more forgiving style of Oblivion Pillars gameplay.

Should you achieve success by thinning out the ranks of the damned, Codex credit for four normal Bounties and a reward chest with the potential to reward Eternal Equipment shall be yours. Hellslayer Bounties are a great way for you to put your Terror Essence to use, while also potentially earning Eternal Equipment.

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ETERNAL EQUIPMENT

Long-forgotten power has just been rediscovered in the form of Eternal Equipment. This new item type is both the rarest and strongest in Sanctuary.

Eternal Equipment:

  • Can only drop from Terror Rifts, Oblivion Pillars, and Hellslayer Bounties.
  • Contains 3 Attributes and 4 Magic Affixes, two from the existing pool of Affixes and two from a new pool of Class-specific Affixes.
  • Can be an item of any Primary Slot.
  • Can contain Cursed or Ancestral Properties.

With Great Power Comes…

new pool consisting of 56 Affixes. These Affixes can also be found on items with 1–3 Magic Affixes that drop from Terror Rifts, Oblivion Pillars, and Hellslayer Bounties. We can’t wait to see how you utilize this bevy of new powers to forge creative Class builds and bolster existing strategies. Here’s the full list:

Barbarian

  • Whirlwind: Whirlwind range increased 8%.
  • Undying Rage: Undying Rage reduces by negative effect duration by 20%.
  • Sprint: Sprint now offers a 25% chance for immunity to knockback, cold, and deceleration.
  • Wrath of the Berserker: Wrath of the Berserker has a 20% chance to trigger an explosion every 0.5 seconds, causing damage to all nearby enemies.
  • Leap: Leap now reduces Damage 10% for 3 seconds after skill use.
  • Hammer of the Ancients: Hammer of the Ancients increases Critical Hit damage against Stunned enemies by 40%.
  • Furious Charge: Furious Charge cooldown reduced by 0.02 seconds for every meter moved, stacking up to 4 times.
  • Cleave: Cooldown is reduced by 0.1 second whenever your Primary Attack hits an enemy, stacking up to 4 times.

Blood Knight

  • Abomination: The duration of negative effects during the Abomination is reduced by 20%.
  • Siphon Blood: Increases Movement Speed 8%.
  • Sanguinate: Cooldown reduced by 0.02 seconds for every meter dashed, stacking up to 4 times.
  • Umbral Lance: Cooldown for multi-target Skill Attacks reduced by 0.1 seconds whenever your Primary Attack hits an enemy.
  • Swarm of Bats: Range increased by 8%.
  • Whirling Strike: Range increased by 8%.
  • Shroud of Night: Shroud of Night increases Attack Speed 8%.
  • Skewer: Applies 8% Armor Penetration for 3 seconds.

Crusader

  • Draw and Quarter: Draw and Quarter has a 10% chance of generating an explosion dealing damage for every 2 meters moved.
  • Falling Sword: Falling Sword generates 1 additional sword which follows you and deals damage to enemies.
  • Consecration: Reduces damage by 5%.
  • Holy Banner: Holy Banner increases Attack Speed by 5% for you and nearby allies.
  • Condemn: Condemn deals 25% more Critical Hit Damage to enemies with less than 30% Life.
  • Shield Charge: Shield Charge reduces its cooldown by 0.04 seconds for every meter moved.
  • Spinning Shield: Spinning Shield cooldown reduced by 0.1 seconds when your Primary Attack hits an enemy.
  • Conjuration of Light: During Conjuration of Light, your Movement Speed is increased by 8%.

Demon Hunter

  • Daring Swing: Cooldown is reduced by 0.02 seconds for every meter moved, stacking up to 4 times.
  • Knockback Shot: Knock Back Shot deals an additional 3% damage for each meter of distance from the enemy, up to a maximum of 6 meters.
  • Multishot: Cooldown reduced by 0.1 second whenever your Primary Attack hits an enemy.
  • Impale: Impale now has 1 more blade.
  • Strafe: Strafe now has a 15% chance to fire an additional bolt causing damage to struck enemies.
  • Rain of Vengeance: Range increased by 8%.
  • Sentry: Has a 15% chance to fire an additional bolt dealing damage to struck enemies.
  • Spinning Chakram: While the skill is active, 1 Spinning Chakram will spin around you, dealing damage to nearby enemies.

Monk

  • Wave of Light: Wave of Light increases Critical Hit Damage by 25% when you are less than 3 meters from the target.
  • Mystic Allies: When Mystic Allies ends, there is a 15% chance of it respawning immediately.
  • Seven-Sided Strike: Seven-Sided Strike has a 15% chance of triggering a combo, stacking up to 4 times.
  • Mystic Strike: Mystic Strike cooldown reduced by 0.04 seconds for every meter moved, stacking up to 4 times.
  • Shield of Zen: Increased by 10%.
  • Flying Kick: Cooldown reduced by 0.1 second when your Primary Attack hits an enemy.
  • Inner Sanctuary: Inner Sanctuary increases Evasion Rating by 7% within the skill area.
  • Exploding Palm: Exploding Palm damage dealt to enemies with the Bleed status has a 5% chance to cause an explosion without removing the status.

Necromancer

  • Skeletal Mage: Now uses a Dark Curse shield to absorb damage, stacks up to 4 times.
  • Command Golem: Increases in size by 10%, extending the range of its Primary and Skill Attacks by 10%.
  • Command Skeletons: Now has a 10% chance to spawn an extra, adjusting their cap accordingly.

Developer’s Note: When stacked once and twice, the upper limit is changed from 4 to 5; when stacked 3 times and 4 times, the upper limit is changed to 6; the upper limit of the dead captain is changed to 2; the upper limit of the dead mage remains unchained.

  • Corpse Lance: Corpse Lance increases your Movement Speed by 10% for 3 seconds.
  • Bone Wall: Range increased by 8%.
  • Wraith Form: Wraith Form cooldown reduced by 0.02 seconds for every meter moved.
  • Bone Spirits: Range increased by 8%.
  • Bone Spikes: Bone Spikes apply a 15% Slow effect for 6 seconds.

Wizard

  • Ice Armor: Ice Armor increases Movement Speed by 8%, stacking up to 4 times.
  • Teleport: Teleportation reduces its cooldown by 0.02 seconds for every meter moved, stacking up to 4 times.
  • Arcane Torrent: While active, 1 Arcane projectile will orbit around you, dealing damage to enemies.
  • Arcane Wind: Range increased by 8%.
  • Disintegrate: Ray increased by 1.
  • Meteor: Meteor increases damage to enemies by 8% for 3 seconds, stacking up to 4 times.
  • Ice Crystal: Now refracts 1 more ray.
  • Lightning Nova: Lightning Nova increases Attack Speed by 8% for 3 seconds.

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FATES ENTANGLE: NEW 1V1 DUELS

Step forward to your mark. Draw your blade, lance, knives, potions. A duel will soon commence.

Players over Level 60 can now face off against fellow adventurers in single combat duels to the death. Head to the Westmarch training grounds and invite your opponent to duel. After your fellow combatant has accepted your request for a fight, the duel will commence with a total of 60 seconds allotted for the match. A duel is won when a player is successfully killed, or the 60 second countdown has ended. If the duel is ended by a timer, the player with the higher percentage of health is declared the victor.

To the victor goes the spoils. The winner of the duel will receive a specially marked ear that records the opponent’s defeat information, marking the time they were successfully dispatched. If you manage to win more than two duels in a row, you’ll receive a mark in-game that signifies your consecutive streaks which resets at the end of the day.

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NEW LEGENDARY GEMS

New Legendary Gems have emerged. Experiment with these gems to discover synergies and make your character’s build blaze like the flames of the Burning Hells. The below values for each gem reflect their power at Rank 10.

Tear of the Comet (Two-Star Gem): Every second you maintain a Channeled skill, you launch 2 arcane missiles that deal 32% base damage + 120 to random enemies. Your Channeled skills deal 6% increased damage.

Misery Elixir (One-Star Gem): The duration of the harmful effects you inflict is increased by 24%. Damage you deal to enemies suffering from harmful effects is increased by 2%.

Roiling Consequence (Five-Star Gem): Dealing damage sends you into a roiling rage for 6 seconds, during which your Critical Hit Chance is increased by 42%, and critical hits cause a fiery explosion that Burns nearby enemies for 36% base damage over 3 seconds (explosions cannot occur more often than once every 1 second). Roiling rage cannot trigger more often than once every 20 seconds. Your Critical Hit Chance against Burning enemies is increased by 12%.

Modify Your Drop Table

From March 27, 2 a.m.–April 17, 2024, 2:59 a.m. server time, players will have the option to enable a modified drop table for their Legendary Crests when running Elder Rifts. Once enabled, whenever you receive a Five-Star Legendary Gem as a drop, there’s a 50% chance it will be Roiling Consequence.

Legendary Gem Trial

The Gem Trial has returned for players to try out newly released Legendary Gems at no cost. From March 27, 2 a.m.–April 17, 2024, 2:59 a.m. server time, Players can find the trial in Wynton’s Grand Marketplace, where they can read about the Legendary Gem’s powers and activate a one-time use trial of the gem to see it in action. This trial features the new Roiling Consequence Five-Star Legendary Gem. The Gem Trial is time-limited, does not raise your Combat Rating or Resonance, and cannot be used in competitive modes.

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EMBARK ON NEW CHAPTERS OF THE HERO’S JOURNEY

Players above level 55—or those that have completed the Frozen Tundra main quests—will be able to unlock chapters 5 & 6 of the current Hero’s Journey with this major update. You will not be able to make progress towards activities in the next chapter without having completed the previous chapter. Carve your way through tasks featuring some of Diablo Immortal’s newest additions while earning handy rewards and the Wilderness Unveiled Portal Cosmetic.

Complete each individual Chapter to review the following rewards:

Chapter 5

  • 30 Aspirant’s Keys
  • 900 Hilts
  • 1 bound Legendary Crest
  • 50,000 Gold

Chapter 6

  • 36 Aspirant’s Keys
  • 900 Hilts
  • 1 bound Legendary Crest
  • Wilderness Unveiled Portal Cosmetic

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EARN CHAMPION’S COMMENDATIONS IN THE HELLRISE LIMITED-TIME EVENT

Only the mightiest may rise to the rank of Champion. Tested through the greatest of trials, emboldened by strokes of glory and felled Demons underfoot. Commendations from the denizens of Sanctuary are earned through admiration of deeds, or through their fear should their violent gazes turn towards them.

From March 27, 3 a.m.–April 10, 3 a.m. server time, you can embark on Champions’ Revolt tasks, which can be completed infinitely, to receive Champions’ Commendations. You can have a total of 1,200 Champions’ Commendations each week. Once you’ve gathered a sizeable chunk of Commendations, they can be exchanged for rewards such as Gold, Scrap Materials, Enchanted Dust, Legendary items, Telluric Pearls, and Legendary Crests.

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RETURNING EVENTS

Trial of the Hordes

You may be experienced, but emerging victorious from the Trial of the Hordes is the true mark of a champion. From March 29, 3 a.m.–April 5, 3 a.m. go head-to-head against another player while earning rewards and climbing your way through the event’s Ranks. Each player has an enclosed lane in which broods of demons will flood in waves—your goal is to cull the demons from Hell with steadfast dedication. For more information about this event, visit this article.

Fractured Plane

In a place like Sanctuary, even those with the utmost mental fortitude can find themselves lost to the unrelenting darkness spread by the Burning Hells. Broken. Shattered. Trapped in the deepest recesses of their mind. Entering the Fractured Plane is the only way forward. This event will run from April 5, 3 a.m.–April 12, 3 a.m. server time. For more information about the Fractured Plane event, please visit this article.

Conqueror

An ancient fighting pit where the Fahiran aristocracy held brutal games has been uncovered in Shassar. Fight tooth and nail April 5, 3 a.m.–April 12, 3 a.m. server time during the Conqueror limited time PvP event to bring honor to your name and riches to your collection. For more information about this event, please visit this article.

Shields of the Hearth Limited-Time Event

Crashing into a soft bed of snow, you free your axe from a fallen Khazra and rise to your feet. Breathing in, then out, you begin to catch your breath, but it’s short lived. The frigid wind whips you around, revealing a small horde of Khazra racing in to avenge their ally. Your bloodthirsty attackers number many, but when do they not? Raising your shield, you brace yourself for the slaughter ahead.

Bitter winds carry the whispers of evil to every corner of the frozen land. Protect the world from its grasping fingers during the Shields of the Hearth limited-time event.

From March 30 at 3:00 a.m.–April 6 at 3:00 a.m. server time, as you complete daily Shields of the Hearth tasks, you’ll receive various rewards for your heroics. Racking up enough completed tasks will also unlock milestone rewards for you—an ode to vanquishing countless horrors.

Hungering Moon

The moon, underfed, demands sustenance… providing you with an upcoming opportunity to sate its seemingly endless appetite for blood!

The moonlit path you’ll take to heed your lunar overlord’s howl is ready to be travelled. Players can complete up to three tasks a day between April 6, 3 a.m.–April 13, 2:59 a.m. server time. For more information about Hungering Moon, please visit this article.

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FEATURE UPDATES

Battlegrounds Class Balance Adjustments

The following adjustments have been made to the following Class skills across Diablo Immortal.

Barbarian

  • Decollater (Cleave): Cooldown reduced from 9 to 6 seconds. Increased the distance moved when using the skill.
  • Beggar’s Mallet (Hammer of the Ancients): Cooldown reduced from 9 to 6 seconds. Damage increased by 38%. Projectile speed increased by 40%.
  • Peace and Quietus (Hammer of the Ancients): Cooldown reduced from 9 to 6 seconds. Thrown hammer will now reach target location 50% faster. Enemies hit by the second activation (rushing to hammer location) will be Stunned for 3 seconds.
  • Visage of the Living Ancients (Demoralize): Collision radius of the Ancient increased to 2.5 meters. At the end of the Ancient’s charge, affected enemies will be Stunned for 3 seconds.
  • Yowl of Execration (Demoralize): Cooldown reduced from 9 to 6 seconds.

Blood Knight

  • Venerated Closeness (Tendrils of Blood): Cooldown reduced from 9 to 6 seconds.
  • Wightveil (Siphon Blood): Damage bonus per each affected enemy increased from 10% to 15%.
  • Bardiche of Below (Whirling Strike): Cooldown reduced from 9 to 6 seconds.
  • Bloody Concession (Abomination): Bleed damage increased by 50%.

Crusader

  • Shield Glare (Baseline): Players are no longer required to be facing the crusader to be Blinded.
  • Constant Scrutiny (Shield Glare): Effect radius increased from 4 to 4.5 meters. Players are no longer required to be facing the crusader to be Blinded.
  • Air Splitter (Falling Sword): Fully charged damage increased by 17%.
  • Forgotten Savior (Falling Sword): Cooldown reduced from 9 to 6 seconds. Attack Speed increased by 100%. Slashing damage increased by 12%. Burn damage increased by 20%.
  • Bowyer’s Remorse (Spinning Shield): Cooldown reduced from 12 to 9 seconds. Damage increased by 20%.
  • Strict Discipline (Sacred Chain): Damage bonus increased from 60% to 100%.
  • Helm of Abrasion (Shield Charge): Damage to shielded enemies increased from 350% to 550%.

Demon Hunter

  • Knife Trap: Explosion effects are no longer delayed.
  • Inescapable Raptor (Knife Trap): Explosion effects are no longer delayed.
  • Faint-Kiff (Knife Trap): Explosion effects are no longer delayed.
  • Legguards of the Inevitable Inferno (Knife Trap): Explosion effects are no longer delayed.
  • Clutching Nails (Knife Trap): Explosion effects are no longer delayed.
  • Dancing in Place (Knife Trap): Explosion effects are no longer delayed.
  • Elegant Retribution (Sentry): Bonus damage from a Sentry upgrading has increased at all master levels. Upon your first upgrade, the Sentry does not provide damage reduction but will increase the base health of the other Sentry.
    • At Level 4 Mastery (Max):
      • Level 2 Sentry bonus damage increased from 190% to 260%
      • Level 3 Sentry bonus damage increased from 380% to 520%.
    • Other Mastery levels have increased by the same proportion (x1.37).
  • Widow’s Bite (Sentry): Current Life consumed reduced from 5% to 2.5%. Shield amount increased from 30% to 60% of maximum Life.
  • Fragments of Wrath (Impale): Damage increased by 20%. Damage reduction per additional knife hitting the same target was reduced from 70% to 50%. Enemies can be damaged by up to 4 knives at once.
  • Hundred Striking Shadows (Multishot): Damage dealt to shielded enemies increased from 350% to 550%.

Monk

  • Roar of the Sea (Wave Strike): Damage increased by 30%.
  • Willbillow (Wave Strike): Damage increased by 20%.
  • Unbound River (Flying Kick): Damage to shielded enemies increased from 450% to 550%.
  • Seven-Sided Strike: Damage increased by 15%.
  • Dragon’s Indignation (Seven-Side Strike): Damage increased by 15%. Ignite Damage has also been increased by 16%.
  • Ice Upon the Blossom (Seven-Side Strike): Damage increased by 15%.
  • Pugilist’s Presence (Seven-Side Strike): Damage increased by 15%.
  • Shimmerlinn (Wave of Light): Damage increased by 15%.

Necromancer

  • Greathelm of Deflection (Command Golem): The duration of harmful effects is no longer split equally between you and the Golem. Instead, the Golem takes 2/3 of the duration. What a nice guy.
  • Bloodless Hierophant (Bone Wall): Damage bonus increased from 40% to 50%.
  • Emperor of Worms (Corpse Lance): The Immobilize effect additionally prevents the use of Dash skills for its duration.
  • Silvered Wings (Corpse Lance): Base damage of the lance launched by your empowered Primary Attack is increased by 27%. Damage can increase further depending on corpses consumed up to a maximum of +50% at 6 corpses.
  • Soul Levee (Bone Spirits): Cooldown reduced from 9 to 6 seconds. Spirits are now released 50% faster.
  • Drifter’s Fare (Bone Spirits): Cooldown reduced from 12 to 9 seconds.

Wizard

  • Pernicious Assistant (Disintegrate): Cooldown reduced from 12 to 9 seconds. Damage increased by 14%. Illusion will prioritize targeting Ice Crystal.
  • Waking Invocation (Ray of Frost): Cooldown reduced from 12 to 9 seconds. Illusion will prioritize targeting Ice Crystal.
  • Cold Calculus (Ice Crystal): Cooldown reduced from 15 to 12 seconds. Damage is increased by 44%. The initial tick of damage caused by the ice block now occurs immediately.
  • Iceblood Reliquary (Ice Armor): Damage tick rate increased from 1 to 0.8 seconds. The initial damage tick will now occur immediately upon inflicting an enemy with a frost mark.
  • Manipulator’s Mask (Slow Time): Instead of Incapacitated status (cannot move but can still attack/use skills), the temporal ring now Freezes (cannot move or attack/use skills) enemies in place for 3 seconds and deals 45 base damage to enemies. Damage will no longer release them from this status. However, the rate of expansion of the ring has slowed (to about 5 meters per second), making it possible for those farther from the wizard to get away before being struck. The temporal ring now deals damage.

The following Class Balance changes only affect these skills and affixes when playing Battlegrounds.

Blood Knight

  • The Besalver (Skewer): Cooldown increased from 9 to 10 seconds.
  • Transfusion (Baseline): Shield amount reduced by 15%.

Demon Hunter

  • Best Discretion (Escape): Cooldown reduction per instance of damage taken has changed at higher Mastery levels.
    • Level 1: Unchanged.
    • Level 2: Minimum reduced from 1.2 to 1.15 seconds; Maximum reduced from 3.6 to 3.45 seconds.
    • Level 3: Minimum reduced from 1.4 to 1.3 seconds; Maximum reduced from 4.2 to 3.9 seconds.
    • Level 4: Minimum reduced from 1.6 to 1.45 seconds; Maximum reduced from 4.8 to 4.35 seconds.

Legendary Essence Loyalty Bonus Changes

We have updated the loyalty system for Legendary Essence to be more intuitive and rewarding. When you unlock Legendary Essence you can select the next essence that you’d like. We have also removed the restriction of acquiring Essences for different classes through the loyalty system. For instance, a Wizard could collect Essence for a Blood Knight’s items.

Increased Stash Tabs with Boon of Plenty

For Players that seek the rewards from the Boon of Plenty, we have increased the amount of Stash tabs you earn from using it. Basking in the glow of these rewards will now grant three additional Stash tabs. If you stop using the Boon of Plenty after accessing it, your items located within will be available in a separate stash that players can access for 30 days giving them time to retrieve these items.

New Bestiary Entries

We’re adding over 11 new entries to the Horadric Bestiary—including the Soulhewn bosses and other shard-warped dangers of the Southern Dreadlands—to make gathering Monstrous Essence more rewarding and depict some of the familiar and new monsters that have emerged in Sanctuary. To see them, just keep conquering your enemies and unlocking pages.

New Season of Prodigy’s Path

This Major update introduces a Seasonal Prodigy’s Path. The Seasonal Prodigy’s Path refreshes every season. This Seasonal Prodigy’s Path will be available on March 28, 3 a.m. server time— May 23, 2024, 2:59 a.m. server time.

The Seasonal Prodigy’s Path unlocks when players reach Paragon Level 140. Players can win rewards by increasing 5 Levels every time until all have been claimed. Unclaimed free rewards will be sent via in-game mail 14 days after season end. Once the Seasonal Prodigy’s Path has been purchased, all unclaimed—including locked—rewards will be sent via in-game mail 14 days after the season ends.

Warband Improvements

We have made a few changes to the Warband camp. When contributing to the Warband Stash, the new Item Auto Salvage feature will automatically read the maximum equipment level and updates it in real time. The input method for setting auto-salvage level will be change to keyboard input instead of a list of options, making it easier for players to use.

Additionally, new NPC’s have entered the Warband camp. We are adding the Essence Transfer and Jewelers to access in the camp.

Dungeon Gameplay Changes

We have made a few changes to help optimize Dungeon Gameplay for parties to make it more efficient in a group.

While playing within a Dungeon, if players have to meet at a specific area, if players are falling behind the group they will now be auto-teleported to the meeting point. We have also removed the invulnerability of bosses from as many stages as possible, added the ability to skip custcenes that were once unskippable or required all party members to be present to view.

Battlegrounds Resonance Changes

We found that some players lowered the Resonance levels and used the powers of the Normal Gem to have an unseemly advantage in Battlegrounds. We’re now factoring in Normal Gem power when using the matchmaking algorithm to ensure a more balanced playing field.

We have also optimized the matchmaking algorithm to now consider Amor Penetration, Amor, Potency, and Resistance. Players with high values in each of these categories will be better matched to players of high Resonance levels so the strength of both sides of each battle will be more evenly matched.

Legendary Gem Item Lock

We have extended the Legendary Gem lock in your inventory to all Equipment.

Item Names on PC

For adventurers on PC, we are adding a new setting that allows you to change the color that appears when hovering the cursor over an item. This new setting means the rollover color will match the rarity of the item dropped.

Developer’s Note: Previously, when hovering hover an item, the rollover color was brown. This made it confusing when a Rare item (blue rarity color) would have a brown rollover color which made it appear as though it was of Legendary rarity.

“What’s New” Tab Updates

We have updated the design for this page so you’ll be able to see more game updates.

UI Changes to Grim Rhythm Legendary Gem

The new Legendary Gem “Grim Rhythm,” can now be selected to preview in the Boon of Plenty and Battle Pass.

Added Essence Inheritance NPC to Battleground

Essence Transfer NPCs have now been added to the Battleground starting areas for players to easily swap out preferred builds before the match begins.

Immortal & Shadow Clan Factions Optimization

We have streamlined the process of newer players gaining access to Immortal and Shadow Clans in a couple ways. They no longer have to do tutorials, and the cooldowns for joining and leaving have been adjusted. Ultimately, newer players can send Clan requests more quickly which in turn should help them find a Clan that is looking for a new member to join their ranks.

Improvements to the In-game Achievement System

We are updating the current in-game achievement system to create a more full experience for players. With over 100 achievements currently available, we want players to feel excited when they can mark a new accomplishment by hitting the requirements for one of these achievements.

The ‘Player Achievements’ currently available under the ‘Achievements’ section in the Codex will be removed when this updated feature goes live. Existing players will receive a message that will grant the remaining rewards that would have been available to them if they’d completed the remaining achievements.

Completing an achievement will grant you Achievement Points which will earn you rewards over time. Rewards include Rare Crests, Legendary Crests, Hilts, and other unique cosmetics.

Salvage Adjustments

The next time you open the menu to Salvage, it will remember the rarity of the last item salvaged making it easier to salvage more items of that rarity.

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REGION-SPECIFIC GAME ADDITIONS

Below you will find region-specific updates coming to the version of Diablo Immortal available in China.

Auto-Battle Feature

A feature has been added that automates gameplay for the player, inputting their character movements and behavior. We have no plans to bring this feature to all regions in a future update.

Relive the Past with The Adventurer’s Chronicle

The Adventurer’s Chronicle can be found in Deckard Cain’s Workshop in Westmarch after you complete the quest “Chronicling the Past.” The Chronicle records the entirety of Immortal’s Main Quest, and it also lists collectible stories, notes, and travelogues. It’s intended to help you get up-to-date if you’re new Sanctuary or returning to the game after an update.

We plan to expand it as new quests and lore books are added with future content releases. Expect the Adventurer’s Chronicle to arrive in all regions with a future content update.

Stories in Sanctuary

New Books, notes and journals have been added in towns, hubs, and throughout the wilderness of Sanctuary. If you’re savvy enough to collect all 21 new entries, head to the Adventurer’s Chronicle menu for a reward. Expect these new stories in Sanctuary to arrive in all regions with a future content update.

Spectral Allies UI

We have made improvements to Spectral Allies, making them easier to access and summon for returning players. Spectral Allies are NPC’s that can be summoned to help returning players complete certain tasks such as Dungeons. They can be found through the Party Finder system. Expect the Spectral Allies UI to arrive in all regions with a future content update.

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